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#include <d_a_npc_clerkb.h>
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| ~daNpc_clerkB_c () |
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void | create () |
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void | CreateHeap () |
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void | Delete () |
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void | Execute () |
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void | Draw () |
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void | createHeapCallBack (fopAc_ac_c *) |
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void | ctrlJointCallBack (J3DJoint *, int) |
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void | getType () |
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void | beforeStartSeqAction (dMsgFlow_c *, int) |
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void | beforeSelectSeqAction (dMsgFlow_c *, int) |
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void | isDelete () |
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void | reset () |
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void | afterJntAnm (int) |
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void | setParam () |
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void | setAfterTalkMotion () |
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void | srchActors () |
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void | evtTalk () |
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void | evtCutProc () |
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void | action () |
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void | beforeMove () |
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void | setAttnPos () |
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void | setCollision () |
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bool | drawDbgInfo () |
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void | drawOtherMdl () |
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void | drawGhost () |
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void | selectAction () |
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void | chkAction (int(daNpc_clerkB_c::*)(void *)) |
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void | setAction (int(daNpc_clerkB_c::*)(void *)) |
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void | setSe () |
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void | wait (void *) |
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void | tend (void *) |
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void | talk (void *) |
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void | shop (void *) |
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| daNpc_clerkB_c (daNpcT_faceMotionAnmData_c const *, daNpcT_motionAnmData_c const *, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *, int, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *, int, daNpcT_evtData_c const *, char **) |
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s32 | getEyeballMaterialNo () |
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s32 | getHeadJointNo () |
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s32 | getNeckJointNo () |
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bool | getBackboneJointNo () |
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void | checkChangeJoint (int) |
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void | checkRemoveJoint (int) |
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| fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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◆ ~daNpc_clerkB_c()
daNpc_clerkB_c::~daNpc_clerkB_c |
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◆ daNpc_clerkB_c()
◆ action()
void daNpc_clerkB_c::action |
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◆ afterJntAnm()
void daNpc_clerkB_c::afterJntAnm |
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int |
param_0 | ) |
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◆ beforeMove()
void daNpc_clerkB_c::beforeMove |
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◆ beforeSelectSeqAction()
◆ beforeStartSeqAction()
◆ checkChangeJoint()
void daNpc_clerkB_c::checkChangeJoint |
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int |
param_0 | ) |
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◆ checkRemoveJoint()
void daNpc_clerkB_c::checkRemoveJoint |
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int |
param_0 | ) |
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◆ chkAction()
void daNpc_clerkB_c::chkAction |
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int(daNpc_clerkB_c::*)(void *) |
param_0 | ) |
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◆ create()
void daNpc_clerkB_c::create |
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◆ CreateHeap()
void daNpc_clerkB_c::CreateHeap |
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◆ createHeapCallBack()
◆ ctrlJointCallBack()
◆ Delete()
void daNpc_clerkB_c::Delete |
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◆ Draw()
void daNpc_clerkB_c::Draw |
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◆ drawDbgInfo()
bool daNpc_clerkB_c::drawDbgInfo |
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◆ drawGhost()
void daNpc_clerkB_c::drawGhost |
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◆ drawOtherMdl()
void daNpc_clerkB_c::drawOtherMdl |
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◆ evtCutProc()
void daNpc_clerkB_c::evtCutProc |
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◆ evtTalk()
void daNpc_clerkB_c::evtTalk |
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◆ Execute()
void daNpc_clerkB_c::Execute |
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◆ getBackboneJointNo()
bool daNpc_clerkB_c::getBackboneJointNo |
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◆ getEyeballMaterialNo()
s32 daNpc_clerkB_c::getEyeballMaterialNo |
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◆ getHeadJointNo()
s32 daNpc_clerkB_c::getHeadJointNo |
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◆ getNeckJointNo()
s32 daNpc_clerkB_c::getNeckJointNo |
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◆ getType()
void daNpc_clerkB_c::getType |
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◆ isDelete()
void daNpc_clerkB_c::isDelete |
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◆ reset()
void daNpc_clerkB_c::reset |
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◆ selectAction()
void daNpc_clerkB_c::selectAction |
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◆ setAction()
void daNpc_clerkB_c::setAction |
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int(daNpc_clerkB_c::*)(void *) |
param_0 | ) |
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◆ setAfterTalkMotion()
void daNpc_clerkB_c::setAfterTalkMotion |
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◆ setAttnPos()
void daNpc_clerkB_c::setAttnPos |
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◆ setCollision()
void daNpc_clerkB_c::setCollision |
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◆ setParam()
void daNpc_clerkB_c::setParam |
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◆ setSe()
void daNpc_clerkB_c::setSe |
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◆ shop()
void daNpc_clerkB_c::shop |
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void * |
param_0 | ) |
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◆ srchActors()
void daNpc_clerkB_c::srchActors |
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◆ talk()
void daNpc_clerkB_c::talk |
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void * |
param_0 | ) |
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◆ tend()
void daNpc_clerkB_c::tend |
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void * |
param_0 | ) |
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◆ wait()
void daNpc_clerkB_c::wait |
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void * |
param_0 | ) |
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◆ field_0x568
u8 daNpc_clerkB_c::field_0x568[0x1118 - 0x568] |
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private |
◆ mCutList
Initial value:= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}
◆ mCutNameList
The documentation for this class was generated from the following files: