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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Lakebed Temple Central Room Water. More...
#include <d_a_obj_lv3Water2.h>
Inheritance diagram for daLv3Water2_c:
Collaboration diagram for daLv3Water2_c:Public Member Functions | |
| daLv3Water2_c () | |
| ~daLv3Water2_c () | |
| void | setBaseMtx () |
| int | CreateHeap () |
| cPhs__Step | create () |
| int | Execute (Mtx **) |
| void | mode_proc_wait () |
| void | mode_init_levelCtrl () |
| void | mode_proc_levelCtrl () |
| int | Draw () |
| int | Delete () |
| bool | eventStart () |
Public Member Functions inherited from dBgS_MoveBgActor | |
| dBgS_MoveBgActor () | |
| int | MoveBGCreateHeap () |
| int | MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx) |
| int | MoveBGDelete () |
| int | MoveBGExecute () |
| int | MoveBGDraw () |
| int | MoveBGIsDelete () |
| virtual int | Create () |
| virtual int | IsDelete () |
| virtual int | ToFore () |
| virtual int | ToBack () |
Public Member Functions inherited from fopAc_ac_c | |
| fopAc_ac_c () | |
| ~fopAc_ac_c () | |
Public Member Functions inherited from dEvLib_callback_c | |
| dEvLib_callback_c (fopAc_ac_c *param_0) | |
| bool | eventUpdate () |
| bool | setEvent (int, int, int) |
| void | orderEvent (int, int, int) |
| bool | setAction (action_class< dEvLib_callback_c > *) |
| bool | initAction () |
| bool | executeAction () |
| bool | initStart () |
| bool | executeStart () |
| bool | initRun () |
| bool | executeRun () |
| virtual | ~dEvLib_callback_c () |
| virtual bool | eventRun () |
| virtual bool | eventEnd () |
Private Types | |
| enum | Mode_e { WAIT , LEVEL_CTRL } |
Private Member Functions | |
| int | getParamLevel1 () |
| int | getParamSw2 () |
| int | getParamSw1 () |
| u32 | getParam (int shift, int bit) |
| int | getParamEvent2 () |
| int | getParamEvent () |
| int | getParamFrame2 () |
| int | getParamFrame1 () |
Lakebed Temple Central Room Water.
Water in the central room (where the boss entrance is). It can be raised twice.
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| cPhs__Step daLv3Water2_c::create | ( | ) |
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dEvLib_callback_c.
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Reimplemented from dBgS_MoveBgActor.
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| void daLv3Water2_c::mode_init_levelCtrl | ( | ) |
| void daLv3Water2_c::mode_proc_levelCtrl | ( | ) |
| void daLv3Water2_c::mode_proc_wait | ( | ) |
| void daLv3Water2_c::setBaseMtx | ( | ) |
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