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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Lakebed Temple Central Room Water. More...
#include <d_a_obj_lv3Water2.h>
Public Member Functions | |
daLv3Water2_c () | |
~daLv3Water2_c () | |
void | setBaseMtx () |
int | CreateHeap () |
cPhs__Step | create () |
int | Execute (Mtx **) |
void | mode_proc_wait () |
void | mode_init_levelCtrl () |
void | mode_proc_levelCtrl () |
int | Draw () |
int | Delete () |
bool | eventStart () |
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dBgS_MoveBgActor () | |
int | MoveBGCreateHeap () |
int | MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx) |
int | MoveBGDelete () |
int | MoveBGExecute () |
int | MoveBGDraw () |
int | MoveBGIsDelete () |
virtual int | Create () |
virtual int | IsDelete () |
virtual int | ToFore () |
virtual int | ToBack () |
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fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
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dEvLib_callback_c (fopAc_ac_c *param_0) | |
bool | eventUpdate () |
bool | setEvent (int, int, int) |
void | orderEvent (int, int, int) |
bool | setAction (action_class< dEvLib_callback_c > *) |
bool | initAction () |
bool | executeAction () |
bool | initStart () |
bool | executeStart () |
bool | initRun () |
bool | executeRun () |
virtual | ~dEvLib_callback_c () |
virtual bool | eventRun () |
virtual bool | eventEnd () |
Private Types | |
enum | Mode_e { WAIT , LEVEL_CTRL } |
Private Member Functions | |
int | getParamLevel1 () |
int | getParamSw2 () |
int | getParamSw1 () |
u32 | getParam (int shift, int bit) |
int | getParamEvent2 () |
int | getParamEvent () |
int | getParamFrame2 () |
int | getParamFrame1 () |
Lakebed Temple Central Room Water.
Water in the central room (where the boss entrance is). It can be raised twice.
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cPhs__Step daLv3Water2_c::create | ( | ) |
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dBgS_MoveBgActor.
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Reimplemented from dEvLib_callback_c.
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Reimplemented from dBgS_MoveBgActor.
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void daLv3Water2_c::mode_init_levelCtrl | ( | ) |
void daLv3Water2_c::mode_proc_levelCtrl | ( | ) |
void daLv3Water2_c::mode_proc_wait | ( | ) |
void daLv3Water2_c::setBaseMtx | ( | ) |
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