Lakebed Temple Water 2.
More...
#include <d_a_obj_lv3Water2.h>
◆ ~daLv3Water2_c()
daLv3Water2_c::~daLv3Water2_c |
( |
| ) |
|
◆ create()
void daLv3Water2_c::create |
( |
| ) |
|
◆ CreateHeap()
void daLv3Water2_c::CreateHeap |
( |
| ) |
|
◆ Delete()
void daLv3Water2_c::Delete |
( |
| ) |
|
◆ Draw()
void daLv3Water2_c::Draw |
( |
| ) |
|
◆ eventStart()
void daLv3Water2_c::eventStart |
( |
| ) |
|
◆ Execute()
void daLv3Water2_c::Execute |
( |
f32(**) |
param_0[3][4] | ) |
|
◆ mode_init_levelCtrl()
void daLv3Water2_c::mode_init_levelCtrl |
( |
| ) |
|
◆ mode_proc_levelCtrl()
void daLv3Water2_c::mode_proc_levelCtrl |
( |
| ) |
|
◆ mode_proc_wait()
void daLv3Water2_c::mode_proc_wait |
( |
| ) |
|
◆ setBaseMtx()
void daLv3Water2_c::setBaseMtx |
( |
| ) |
|
◆ field_0x568
u8 daLv3Water2_c::field_0x568[0x610 - 0x568] |
|
private |
The documentation for this class was generated from the following files: