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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daLv3Water2_c Class Reference

Lakebed Temple Central Room Water. More...

#include <d_a_obj_lv3Water2.h>

+ Inheritance diagram for daLv3Water2_c:
+ Collaboration diagram for daLv3Water2_c:

Public Member Functions

 daLv3Water2_c ()
 
 ~daLv3Water2_c ()
 
void setBaseMtx ()
 
int CreateHeap ()
 
cPhs__Step create ()
 
int Execute (Mtx **)
 
void mode_proc_wait ()
 
void mode_init_levelCtrl ()
 
void mode_proc_levelCtrl ()
 
int Draw ()
 
int Delete ()
 
bool eventStart ()
 
- Public Member Functions inherited from dBgS_MoveBgActor
 dBgS_MoveBgActor ()
 
int MoveBGCreateHeap ()
 
int MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx)
 
int MoveBGDelete ()
 
int MoveBGExecute ()
 
int MoveBGDraw ()
 
int MoveBGIsDelete ()
 
virtual int Create ()
 
virtual int IsDelete ()
 
virtual int ToFore ()
 
virtual int ToBack ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
- Public Member Functions inherited from dEvLib_callback_c
 dEvLib_callback_c (fopAc_ac_c *param_0)
 
bool eventUpdate ()
 
bool setEvent (int, int, int)
 
void orderEvent (int, int, int)
 
bool setAction (action_class< dEvLib_callback_c > *)
 
bool initAction ()
 
bool executeAction ()
 
bool initStart ()
 
bool executeStart ()
 
bool initRun ()
 
bool executeRun ()
 
virtual ~dEvLib_callback_c ()
 
virtual bool eventRun ()
 
virtual bool eventEnd ()
 

Private Types

enum  Mode_e { WAIT , LEVEL_CTRL }
 

Private Member Functions

int getParamLevel1 ()
 
int getParamSw2 ()
 
int getParamSw1 ()
 
u32 getParam (int shift, int bit)
 
int getParamEvent2 ()
 
int getParamEvent ()
 
int getParamFrame2 ()
 
int getParamFrame1 ()
 

Private Attributes

request_of_phase_process_class mPhase
 
J3DModelmpModel
 
mDoExt_btkAnm mWaterSurfaceRefractionAnm
 
u8 mMode
 
u8 mResourceIndex
 
f32 mWaterLv
 
u8 mCurrentWaterLvFrame
 
u8 mWaterLvFrame
 
u8 mFullRatio
 
u8 mEastSwInitialStatus
 
u8 mWestSwInitialStatus
 
u8 mEastSwCurrentStatus
 
u8 mWestSwCurrentStatus
 
u8 mLevelControlWaitFrames
 
f32 mBaseYPos
 
u32 mEastWaterParticles [4]
 
u32 mWestWaterParticles [4]
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from dBgS_MoveBgActor
dBgWmpBgW
 
Mtx mBgMtx
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class base
 
leafdraw_method_classleaf_methods
 
s8 unk_0xBC
 
u8 unk_0xBD
 
draw_priority_class draw_priority
 
- Public Attributes inherited from fakeLv3Water2Padding
u8 a [8]
 
- Public Attributes inherited from dEvLib_callback_c
fopAc_ac_cmActor
 
action_class< dEvLib_callback_c > * mAction
 
u16 _C
 
- Static Public Attributes inherited from dBgS_MoveBgActor
static const char * m_name
 
static int m_dzb_id
 
static MoveBGActor_SetFunc m_set_func
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Lakebed Temple Central Room Water.

Water in the central room (where the boss entrance is). It can be raised twice.

Member Enumeration Documentation

◆ Mode_e

enum daLv3Water2_c::Mode_e
private
Enumerator
WAIT 
LEVEL_CTRL 

Constructor & Destructor Documentation

◆ daLv3Water2_c()

daLv3Water2_c::daLv3Water2_c ( )
inline

◆ ~daLv3Water2_c()

daLv3Water2_c::~daLv3Water2_c ( )
inline

Member Function Documentation

◆ create()

cPhs__Step daLv3Water2_c::create ( )

◆ CreateHeap()

int daLv3Water2_c::CreateHeap ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Delete()

int daLv3Water2_c::Delete ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Draw()

int daLv3Water2_c::Draw ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ eventStart()

bool daLv3Water2_c::eventStart ( )
virtual

Reimplemented from dEvLib_callback_c.

◆ Execute()

int daLv3Water2_c::Execute ( Mtx ** i_mtx)
virtual

Reimplemented from dBgS_MoveBgActor.

◆ getParam()

u32 daLv3Water2_c::getParam ( int shift,
int bit )
inlineprivate

◆ getParamEvent()

int daLv3Water2_c::getParamEvent ( )
inlineprivate

◆ getParamEvent2()

int daLv3Water2_c::getParamEvent2 ( )
inlineprivate

◆ getParamFrame1()

int daLv3Water2_c::getParamFrame1 ( )
inlineprivate

◆ getParamFrame2()

int daLv3Water2_c::getParamFrame2 ( )
inlineprivate

◆ getParamLevel1()

int daLv3Water2_c::getParamLevel1 ( )
inlineprivate

◆ getParamSw1()

int daLv3Water2_c::getParamSw1 ( )
inlineprivate

◆ getParamSw2()

int daLv3Water2_c::getParamSw2 ( )
inlineprivate

◆ mode_init_levelCtrl()

void daLv3Water2_c::mode_init_levelCtrl ( )

◆ mode_proc_levelCtrl()

void daLv3Water2_c::mode_proc_levelCtrl ( )

◆ mode_proc_wait()

void daLv3Water2_c::mode_proc_wait ( )

◆ setBaseMtx()

void daLv3Water2_c::setBaseMtx ( )

Member Data Documentation

◆ mBaseYPos

f32 daLv3Water2_c::mBaseYPos
private

◆ mCurrentWaterLvFrame

u8 daLv3Water2_c::mCurrentWaterLvFrame
private

◆ mEastSwCurrentStatus

u8 daLv3Water2_c::mEastSwCurrentStatus
private

◆ mEastSwInitialStatus

u8 daLv3Water2_c::mEastSwInitialStatus
private

◆ mEastWaterParticles

u32 daLv3Water2_c::mEastWaterParticles[4]
private

◆ mFullRatio

u8 daLv3Water2_c::mFullRatio
private

◆ mLevelControlWaitFrames

u8 daLv3Water2_c::mLevelControlWaitFrames
private

◆ mMode

u8 daLv3Water2_c::mMode
private

◆ mPhase

request_of_phase_process_class daLv3Water2_c::mPhase
private

◆ mpModel

J3DModel* daLv3Water2_c::mpModel
private

◆ mResourceIndex

u8 daLv3Water2_c::mResourceIndex
private

◆ mWaterLv

f32 daLv3Water2_c::mWaterLv
private

◆ mWaterLvFrame

u8 daLv3Water2_c::mWaterLvFrame
private

◆ mWaterSurfaceRefractionAnm

mDoExt_btkAnm daLv3Water2_c::mWaterSurfaceRefractionAnm
private

◆ mWestSwCurrentStatus

u8 daLv3Water2_c::mWestSwCurrentStatus
private

◆ mWestSwInitialStatus

u8 daLv3Water2_c::mWestSwInitialStatus
private

◆ mWestWaterParticles

u32 daLv3Water2_c::mWestWaterParticles[4]
private

The documentation for this class was generated from the following files: