Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Hero's Shade Energy Ball? (Knight Bullet) More...
#include <d_a_obj_knBullet.h>
Public Member Functions | |
void | Create () |
void | Execute () |
bool | Draw () |
bool | Delete () |
void | setBaseMtx () |
void | col_init () |
void | col_chk () |
void | hitPrtclSet () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
u8 | field_0x568 [0x71c - 0x568] |
Hero's Shade Energy Ball? (Knight Bullet)
void daObjKnBullet_c::col_chk | ( | ) |
void daObjKnBullet_c::col_init | ( | ) |
void daObjKnBullet_c::Create | ( | ) |
bool daObjKnBullet_c::Delete | ( | ) |
bool daObjKnBullet_c::Draw | ( | ) |
void daObjKnBullet_c::Execute | ( | ) |
void daObjKnBullet_c::hitPrtclSet | ( | ) |
void daObjKnBullet_c::setBaseMtx | ( | ) |
|
private |