Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dSv_player_config_c Class Reference

#include <d_save.h>

Public Member Functions

void init ()
 
u32 checkVibration () const
 
u8 getSound ()
 
void setSound (u8 i_mode)
 
u8 getVibration ()
 
void setVibration (u8 i_status)
 
u8 getAttentionType ()
 
void setAttentionType (u8 i_mAttentionType)
 
u16 getCalibrateDist ()
 
void setCalibrateDist (u16 i_mCalibrateDist)
 
u8 getCalValue ()
 
void setCalValue (u8 i_mCalValue)
 
bool getShortCut ()
 
void setShortCut (bool i_mShortCut)
 
u8 getCameraControl ()
 
void setCameraControl (u8 i_mCameraControl)
 
bool getPointer ()
 
void setPointer (bool i_mPointer)
 

Private Attributes

u8 unk0
 
u8 mSoundMode
 
u8 mAttentionType
 
u8 mVibration
 
u8 unk4
 
u8 unk5
 
u16 mCalibrateDist
 
u8 mCalValue
 
bool mShortCut
 
u8 mCameraControl
 
bool mPointer
 

Member Function Documentation

◆ checkVibration()

u32 dSv_player_config_c::checkVibration ( ) const

◆ getAttentionType()

u8 dSv_player_config_c::getAttentionType ( )
inline

◆ getCalibrateDist()

u16 dSv_player_config_c::getCalibrateDist ( )
inline

◆ getCalValue()

u8 dSv_player_config_c::getCalValue ( )
inline

◆ getCameraControl()

u8 dSv_player_config_c::getCameraControl ( )
inline

◆ getPointer()

bool dSv_player_config_c::getPointer ( )
inline

◆ getShortCut()

bool dSv_player_config_c::getShortCut ( )
inline

◆ getSound()

u8 dSv_player_config_c::getSound ( )

◆ getVibration()

u8 dSv_player_config_c::getVibration ( )

◆ init()

void dSv_player_config_c::init ( )

◆ setAttentionType()

void dSv_player_config_c::setAttentionType ( u8  i_mAttentionType)
inline

◆ setCalibrateDist()

void dSv_player_config_c::setCalibrateDist ( u16  i_mCalibrateDist)
inline

◆ setCalValue()

void dSv_player_config_c::setCalValue ( u8  i_mCalValue)
inline

◆ setCameraControl()

void dSv_player_config_c::setCameraControl ( u8  i_mCameraControl)
inline

◆ setPointer()

void dSv_player_config_c::setPointer ( bool  i_mPointer)
inline

◆ setShortCut()

void dSv_player_config_c::setShortCut ( bool  i_mShortCut)
inline

◆ setSound()

void dSv_player_config_c::setSound ( u8  i_mode)

◆ setVibration()

void dSv_player_config_c::setVibration ( u8  i_status)

Member Data Documentation

◆ mAttentionType

u8 dSv_player_config_c::mAttentionType
private

◆ mCalibrateDist

u16 dSv_player_config_c::mCalibrateDist
private

◆ mCalValue

u8 dSv_player_config_c::mCalValue
private

◆ mCameraControl

u8 dSv_player_config_c::mCameraControl
private

◆ mPointer

bool dSv_player_config_c::mPointer
private

◆ mShortCut

bool dSv_player_config_c::mShortCut
private

◆ mSoundMode

u8 dSv_player_config_c::mSoundMode
private

◆ mVibration

u8 dSv_player_config_c::mVibration
private

◆ unk0

u8 dSv_player_config_c::unk0
private

◆ unk4

u8 dSv_player_config_c::unk4
private

◆ unk5

u8 dSv_player_config_c::unk5
private

The documentation for this class was generated from the following files: