Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dPa_selectTexEcallBack Class Reference

#include <d_particle.h>

+ Inheritance diagram for dPa_selectTexEcallBack:
+ Collaboration diagram for dPa_selectTexEcallBack:

Public Member Functions

 dPa_selectTexEcallBack (u8 param_0)
 
virtual ~dPa_selectTexEcallBack ()
 
virtual void draw (JPABaseEmitter *)
 
virtual void setup (JPABaseEmitter *, cXyz const *, csXyz const *, s8)
 
- Public Member Functions inherited from dPa_levelEcallBack
virtual ~dPa_levelEcallBack ()
 
virtual void cleanup ()
 
- Public Member Functions inherited from JPAEmitterCallBack
virtual ~JPAEmitterCallBack ()=0
 
virtual void execute (JPABaseEmitter *)
 
virtual void executeAfter (JPABaseEmitter *)
 
virtual void drawAfter (JPABaseEmitter *)
 

Public Attributes

u8 field_0x4
 

Constructor & Destructor Documentation

◆ dPa_selectTexEcallBack()

dPa_selectTexEcallBack::dPa_selectTexEcallBack ( u8  param_0)
inline

◆ ~dPa_selectTexEcallBack()

virtual dPa_selectTexEcallBack::~dPa_selectTexEcallBack ( )
inlinevirtual

Member Function Documentation

◆ draw()

void dPa_selectTexEcallBack::draw ( JPABaseEmitter param_0)
virtual

Reimplemented from JPAEmitterCallBack.

◆ setup()

void dPa_selectTexEcallBack::setup ( JPABaseEmitter param_0,
cXyz const param_1,
csXyz const param_2,
s8  param_3 
)
virtual

Implements dPa_levelEcallBack.

Member Data Documentation

◆ field_0x4

u8 dPa_selectTexEcallBack::field_0x4

The documentation for this class was generated from the following files: