Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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e_st_class Class Reference

Skulltula. More...

#include <d_a_e_st.h>

+ Collaboration diagram for e_st_class:

Public Attributes

fopEn_enemy_c actor
 
request_of_phase_process_class mPhase
 
u8 arg0
 
u8 arg1
 
u8 arg2
 
u8 arg3
 
u8 mSwBit
 
cXyz field_0x5bc
 
s16 mAngleFromPlayer
 
mDoExt_McaMorfSOmpModelMorf
 
Z2CreatureEnemy mSound
 
int mAnm
 
u32 mShadowKey
 
s16 mFrameCounter
 
s16 mAction
 
s16 mActionPhase
 
s16 mTimers [4]
 
s16 mInvulnerabilityTimer
 
s16 mDefTimer
 
cXyz mBgPos
 
csXyz field_0x69c
 
s16 field_0x6a2
 
s16 field_0x6a4
 
csXyz field_0x6a6
 
s16 field_0x6ac
 
s16 field_0x6ae
 
cXyz field_0x6b0
 
cXyz field_0x6bc
 
cXyz field_0x6c8
 
cXyz field_0x6d4
 
cXyz field_0x6e0 [3]
 
cXyz field_0x704
 
cXyz field_0x710
 
f32 field_0x71c
 
s8 field_0x720
 
f32 field_0x724
 
mDoExt_3DlineMat0_c mLineMat1
 
cXyz field_0x744
 
cXyz field_0x750
 
f32 field_0x75c
 
s8 field_0x760
 
f32 field_0x764
 
mDoExt_3DlineMat0_c mLineMat2
 
u8 field_0x784 [0x788 - 0x784]
 
f32 field_0x788
 
u8 field_0x78c [0x7d4 - 0x78c]
 
s16 field_0x7d4
 
f32 field_0x7d8
 
u8 mHorizHitDir
 
u8 field_0x7dd
 
s16 mHitDirectionY
 
f32 field_0x7e0
 
s8 mDeathFlag
 
f32 mColor
 
f32 field_0x7ec
 
s16 field_0x7f0
 
s16 field_0x7f2
 
f32 field_0x7f4
 
f32 mPlayerDistance
 
u8 field_0x7fc [0x800 - 0x7fc]
 
dBgS_AcchCir mAcchCir
 
dBgS_ObjAcch mBgc
 
f32 mGroundCross
 
dCcD_Stts mStts
 
s8 field_0xa58
 
dCcD_Sph mSph
 
s8 field_0xb94
 
dCcD_Sph mAtSph
 
dCcU_AtInfo mAtInfo
 
s8 field_0xcf4
 
dCcD_Sph mDefSph
 
dCcD_Cyl mLineCyl
 
u32 field_0xf6c
 
u32 field_0xf70
 
u32 mPrtcls [2]
 
u32 field_0xf7c
 
u8 field_0xf80 [0xf84 - 0xf80]
 
u8 mParameters
 
s8 field_0xf85
 
cXyz field_0xf88
 
st_foot mStFeet [8]
 
u8 field_0x1054 [0x1064 - 0x1054]
 
bool mIsFirstSpawn
 

Detailed Description

Skulltula.

Member Data Documentation

◆ actor

fopEn_enemy_c e_st_class::actor

◆ arg0

u8 e_st_class::arg0

◆ arg1

u8 e_st_class::arg1

◆ arg2

u8 e_st_class::arg2

◆ arg3

u8 e_st_class::arg3

◆ field_0x1054

u8 e_st_class::field_0x1054[0x1064 - 0x1054]

◆ field_0x5bc

cXyz e_st_class::field_0x5bc

◆ field_0x69c

csXyz e_st_class::field_0x69c

◆ field_0x6a2

s16 e_st_class::field_0x6a2

◆ field_0x6a4

s16 e_st_class::field_0x6a4

◆ field_0x6a6

csXyz e_st_class::field_0x6a6

◆ field_0x6ac

s16 e_st_class::field_0x6ac

◆ field_0x6ae

s16 e_st_class::field_0x6ae

◆ field_0x6b0

cXyz e_st_class::field_0x6b0

◆ field_0x6bc

cXyz e_st_class::field_0x6bc

◆ field_0x6c8

cXyz e_st_class::field_0x6c8

◆ field_0x6d4

cXyz e_st_class::field_0x6d4

◆ field_0x6e0

cXyz e_st_class::field_0x6e0[3]

◆ field_0x704

cXyz e_st_class::field_0x704

◆ field_0x710

cXyz e_st_class::field_0x710

◆ field_0x71c

f32 e_st_class::field_0x71c

◆ field_0x720

s8 e_st_class::field_0x720

◆ field_0x724

f32 e_st_class::field_0x724

◆ field_0x744

cXyz e_st_class::field_0x744

◆ field_0x750

cXyz e_st_class::field_0x750

◆ field_0x75c

f32 e_st_class::field_0x75c

◆ field_0x760

s8 e_st_class::field_0x760

◆ field_0x764

f32 e_st_class::field_0x764

◆ field_0x784

u8 e_st_class::field_0x784[0x788 - 0x784]

◆ field_0x788

f32 e_st_class::field_0x788

◆ field_0x78c

u8 e_st_class::field_0x78c[0x7d4 - 0x78c]

◆ field_0x7d4

s16 e_st_class::field_0x7d4

◆ field_0x7d8

f32 e_st_class::field_0x7d8

◆ field_0x7dd

u8 e_st_class::field_0x7dd

◆ field_0x7e0

f32 e_st_class::field_0x7e0

◆ field_0x7ec

f32 e_st_class::field_0x7ec

◆ field_0x7f0

s16 e_st_class::field_0x7f0

◆ field_0x7f2

s16 e_st_class::field_0x7f2

◆ field_0x7f4

f32 e_st_class::field_0x7f4

◆ field_0x7fc

u8 e_st_class::field_0x7fc[0x800 - 0x7fc]

◆ field_0xa58

s8 e_st_class::field_0xa58

◆ field_0xb94

s8 e_st_class::field_0xb94

◆ field_0xcf4

s8 e_st_class::field_0xcf4

◆ field_0xf6c

u32 e_st_class::field_0xf6c

◆ field_0xf70

u32 e_st_class::field_0xf70

◆ field_0xf7c

u32 e_st_class::field_0xf7c

◆ field_0xf80

u8 e_st_class::field_0xf80[0xf84 - 0xf80]

◆ field_0xf85

s8 e_st_class::field_0xf85

◆ field_0xf88

cXyz e_st_class::field_0xf88

◆ mAcchCir

dBgS_AcchCir e_st_class::mAcchCir

◆ mAction

s16 e_st_class::mAction

◆ mActionPhase

s16 e_st_class::mActionPhase

◆ mAngleFromPlayer

s16 e_st_class::mAngleFromPlayer

◆ mAnm

int e_st_class::mAnm

◆ mAtInfo

dCcU_AtInfo e_st_class::mAtInfo

◆ mAtSph

dCcD_Sph e_st_class::mAtSph

◆ mBgc

dBgS_ObjAcch e_st_class::mBgc

◆ mBgPos

cXyz e_st_class::mBgPos

◆ mColor

f32 e_st_class::mColor

◆ mDeathFlag

s8 e_st_class::mDeathFlag

◆ mDefSph

dCcD_Sph e_st_class::mDefSph

◆ mDefTimer

s16 e_st_class::mDefTimer

◆ mFrameCounter

s16 e_st_class::mFrameCounter

◆ mGroundCross

f32 e_st_class::mGroundCross

◆ mHitDirectionY

s16 e_st_class::mHitDirectionY

◆ mHorizHitDir

u8 e_st_class::mHorizHitDir

◆ mInvulnerabilityTimer

s16 e_st_class::mInvulnerabilityTimer

◆ mIsFirstSpawn

bool e_st_class::mIsFirstSpawn

◆ mLineCyl

dCcD_Cyl e_st_class::mLineCyl

◆ mLineMat1

mDoExt_3DlineMat0_c e_st_class::mLineMat1

◆ mLineMat2

mDoExt_3DlineMat0_c e_st_class::mLineMat2

◆ mParameters

u8 e_st_class::mParameters

◆ mPhase

request_of_phase_process_class e_st_class::mPhase

◆ mPlayerDistance

f32 e_st_class::mPlayerDistance

◆ mpModelMorf

mDoExt_McaMorfSO* e_st_class::mpModelMorf

◆ mPrtcls

u32 e_st_class::mPrtcls[2]

◆ mShadowKey

u32 e_st_class::mShadowKey

◆ mSound

Z2CreatureEnemy e_st_class::mSound

◆ mSph

dCcD_Sph e_st_class::mSph

◆ mStFeet

st_foot e_st_class::mStFeet[8]

◆ mStts

dCcD_Stts e_st_class::mStts

◆ mSwBit

u8 e_st_class::mSwBit

◆ mTimers

s16 e_st_class::mTimers[4]

The documentation for this class was generated from the following file: