#include <d_a_obj_mie.h>
◆ firing_rate
| f32 daObj_Mie_HIOParam::firing_rate |
◆ floating_offset
| f32 daObj_Mie_HIOParam::floating_offset |
◆ focus_offset
| f32 daObj_Mie_HIOParam::focus_offset |
◆ gravity
| f32 daObj_Mie_HIOParam::gravity |
◆ height
| f32 daObj_Mie_HIOParam::height |
◆ knee_length
| f32 daObj_Mie_HIOParam::knee_length |
◆ launch_angle
| f32 daObj_Mie_HIOParam::launch_angle |
◆ real_shadow_size
| f32 daObj_Mie_HIOParam::real_shadow_size |
◆ scale
| f32 daObj_Mie_HIOParam::scale |
◆ weight
| f32 daObj_Mie_HIOParam::weight |
◆ width
| f32 daObj_Mie_HIOParam::width |
The documentation for this struct was generated from the following file: