![]() |
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Purlo. More...
#include <d_a_npc_chin.h>
Classes | |
class | _SpotLight_c |
Static Public Attributes | |
static u8 | mEvtSeqList [96] |
![]() | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0xe78 - 0x568] |
Purlo.
daNpcChin_c::daNpcChin_c | ( | ) |
daNpcChin_c::~daNpcChin_c | ( | ) |
void daNpcChin_c::_chkGameClear | ( | ) |
void daNpcChin_c::_Evt_Appear | ( | int | param_0 | ) |
void daNpcChin_c::_Evt_Appear_CutInit | ( | int const & | param_0 | ) |
void daNpcChin_c::_Evt_Appear_CutMain | ( | int const & | param_0 | ) |
void daNpcChin_c::_Evt_GameFailed | ( | int | param_0 | ) |
void daNpcChin_c::_Evt_GameFailed_CutInit | ( | int const & | param_0 | ) |
void daNpcChin_c::_Evt_GameFailed_CutMain | ( | int const & | param_0 | ) |
void daNpcChin_c::_Evt_GameGiveUp | ( | int | param_0 | ) |
void daNpcChin_c::_Evt_GameGiveUp_CutInit | ( | int const & | param_0 | ) |
void daNpcChin_c::_Evt_GameGiveUp_CutMain | ( | int const & | param_0 | ) |
void daNpcChin_c::_Evt_GameStart | ( | int | param_0 | ) |
void daNpcChin_c::_Evt_GameStart_CutInit | ( | int const & | param_0 | ) |
void daNpcChin_c::_Evt_GameStart_CutMain | ( | int const & | param_0 | ) |
void daNpcChin_c::_Evt_GameSucceed | ( | int | param_0 | ) |
void daNpcChin_c::_Evt_GameSucceed_CutInit | ( | int const & | param_0 | ) |
void daNpcChin_c::_Evt_GameSucceed_CutMain | ( | int const & | param_0 | ) |
void daNpcChin_c::_Evt_SelectGiveUp | ( | int | param_0 | ) |
void daNpcChin_c::_Evt_SelectGiveUp_CutInit | ( | int const & | param_0 | ) |
void daNpcChin_c::_Evt_SelectGiveUp_CutMain | ( | int const & | param_0 | ) |
void daNpcChin_c::_Evt_SpotLight_Off | ( | int | param_0 | ) |
void daNpcChin_c::_Evt_SpotLight_Off_CutInit | ( | int const & | param_0 | ) |
void daNpcChin_c::_Evt_SpotLight_Off_CutMain | ( | int const & | param_0 | ) |
void daNpcChin_c::_talk_motion | ( | ) |
void daNpcChin_c::chkFindPlayer | ( | ) |
void daNpcChin_c::Create | ( | ) |
void daNpcChin_c::CreateHeap | ( | ) |
void daNpcChin_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daNpcChin_c::ctrlBtk | ( | ) |
void daNpcChin_c::ctrlJointCallBack | ( | J3DJoint * | param_0, |
int | param_1 ) |
void daNpcChin_c::Delete | ( | ) |
void daNpcChin_c::demo | ( | void * | param_0 | ) |
void daNpcChin_c::Draw | ( | ) |
bool daNpcChin_c::drawDbgInfo | ( | ) |
void daNpcChin_c::Event_DT | ( | ) |
void daNpcChin_c::Execute | ( | ) |
void daNpcChin_c::isGameEnd | ( | int & | param_0 | ) |
void daNpcChin_c::lookat | ( | ) |
void daNpcChin_c::main | ( | ) |
void daNpcChin_c::playExpression | ( | ) |
void daNpcChin_c::playMotion | ( | ) |
void daNpcChin_c::reset | ( | ) |
void daNpcChin_c::setAction | ( | bool(daNpcChin_c::* | param_0 )(void *) | ) |
void daNpcChin_c::setAttnPos | ( | ) |
void daNpcChin_c::setExpression | ( | int | param_0, |
f32 | param_1 ) |
void daNpcChin_c::setExpressionAnm | ( | int | param_0, |
bool | param_1 ) |
void daNpcChin_c::setExpressionBtp | ( | int | param_0 | ) |
void daNpcChin_c::setExpressionTalkAfter | ( | ) |
void daNpcChin_c::setLookMode | ( | int | param_0 | ) |
void daNpcChin_c::setMotion | ( | int | param_0, |
f32 | param_1, | ||
int | param_2 ) |
bool daNpcChin_c::setMotionAnm | ( | int | param_0, |
f32 | param_1 ) |
void daNpcChin_c::setMtx | ( | ) |
void daNpcChin_c::setParam | ( | ) |
void daNpcChin_c::SphereReset | ( | ) |
void daNpcChin_c::step | ( | s16 | param_0, |
int | param_1, | ||
int | param_2 ) |
void daNpcChin_c::talk | ( | void * | param_0 | ) |
void daNpcChin_c::wait | ( | void * | param_0 | ) |
void daNpcChin_c::watch_game | ( | void * | param_0 | ) |
|
private |
|
static |