Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpcChin_c Class Reference

Purlo. More...

#include <d_a_npc_chin.h>

+ Inheritance diagram for daNpcChin_c:
+ Collaboration diagram for daNpcChin_c:

Classes

class  _SpotLight_c
 

Public Types

typedef bool(daNpcChin_c::*) actionFunc(void *)
 
typedef int(daNpcChin_c::*) eventFunc(int)
 
- Public Types inherited from daNpcF_c
enum  AnmFlags {
  ANM_PAUSE_MORF = 0x0001 , ANM_PAUSE_BTK = 0x0002 , ANM_PAUSE_BRK = 0x0004 , ANM_PLAY_MORF = 0x0008 ,
  ANM_PLAY_BTK = 0x0010 , ANM_PLAY_BRK = 0x0020 , ANM_PAUSE_BCK = 0x0040 , ANM_PAUSE_BTP = 0x0080 ,
  ANM_PLAY_BCK = 0x0100 , ANM_PLAY_BTP = 0x0200 , ANM_FLAG_400 = 0x0400 , ANM_FLAG_800 = 0x0800 ,
  ANM_PAUSE_EXPRESSION = 0x1000 , ANM_PAUSE_BPK = 0x2000 , ANM_PLAY_BPK = 0x4000 , ANM_MOTION_FLAGS ,
  ANM_EXPRESSION_FLAGS , ANM_PAUSE_ALL
}
 
enum  LookMode {
  LOOK_NONE , LOOK_RESET , LOOK_PLAYER , LOOK_PLAYER_TALK ,
  LOOK_ACTOR , LOOK_ATTN
}
 

Public Member Functions

 daNpcChin_c ()
 
virtual ~daNpcChin_c ()
 
int Create ()
 
int CreateHeap ()
 
int Delete ()
 
int Execute ()
 
int Draw ()
 
int ctrlJoint (J3DJoint *, J3DModel *)
 
virtual void setParam ()
 
virtual int main ()
 
virtual int ctrlBtk ()
 
virtual void setAttnPos ()
 
virtual bool setExpressionAnm (int, bool)
 
virtual bool setExpressionBtp (int)
 
virtual void setMotionAnm (int, f32)
 
virtual void setExpression (int, f32)
 
virtual void setMotion (int, f32, int)
 
virtual int drawDbgInfo ()
 
void reset ()
 
void playExpression ()
 
void playMotion ()
 
int setAction (actionFunc i_func)
 
void setLookMode (int)
 
void lookat ()
 
bool step (s16, int, int)
 
BOOL chkFindPlayer ()
 
void setExpressionTalkAfter ()
 
bool wait (void *)
 
bool talk (void *)
 
void _talk_motion ()
 
bool demo (void *)
 
bool watch_game (void *)
 
void Event_DT ()
 
void Event_DT_Base ()
 
BOOL isGameEnd (int &)
 
BOOL _chkGameClear ()
 
void SphereReset ()
 
int _Evt_GameStart (int)
 
int _Evt_GameStart_CutInit (int const &)
 
int _Evt_GameStart_CutMain (int const &)
 
int _Evt_GameFailed (int)
 
int _Evt_GameFailed_CutInit (int const &)
 
int _Evt_GameFailed_CutMain (int const &)
 
int _Evt_GameSucceed (int)
 
int _Evt_GameSucceed_CutInit (int const &)
 
int _Evt_GameSucceed_CutMain (int const &)
 
int _Evt_SelectGiveUp (int)
 
int _Evt_SelectGiveUp_CutInit (int const &)
 
int _Evt_SelectGiveUp_CutMain (int const &)
 
int _Evt_GameGiveUp (int)
 
int _Evt_GameGiveUp_CutInit (int const &)
 
int _Evt_GameGiveUp_CutMain (int const &)
 
int _Evt_Appear (int)
 
int _Evt_Appear_CutInit (int const &)
 
int _Evt_Appear_CutMain (int const &)
 
int _Evt_SpotLight_Off (int)
 
int _Evt_SpotLight_Off_CutInit (int const &)
 
int _Evt_SpotLight_Off_CutMain (int const &)
 
void setMtx ()
 
BOOL isMiniGamePlaying ()
 
s8 getSWBit ()
 
s16 getMessageNo ()
 
void Action ()
 
void ForcibleTalk_On ()
 
void ForcibleTalk_Off ()
 
u8 getForcibleTalk2 ()
 
- Public Member Functions inherited from daNpcF_c
 daNpcF_c ()
 
BOOL execute ()
 
int draw (BOOL, BOOL, f32, _GXColorS10 *, BOOL)
 
void initialize ()
 
J3DAnmTransformKeygetTrnsfrmKeyAnmP (char *, int)
 
J3DAnmTexPatterngetTexPtrnAnmP (char *, int)
 
J3DAnmTextureSRTKeygetTexSRTKeyAnmP (char *, int)
 
J3DAnmTevRegKeygetTevRegKeyAnmP (char *, int)
 
BOOL setMcaMorfAnm (J3DAnmTransformKey *i_anm, f32 i_rate, f32 i_morf, int i_attr, int i_start, int i_end)
 
BOOL setBckAnm (J3DAnmTransform *i_bck, f32 i_rate, int i_attr, int i_start, int i_end, bool i_modify)
 
BOOL setBtpAnm (J3DAnmTexPattern *i_btp, J3DModelData *i_modelData, f32 i_rate, int i_attr)
 
BOOL setBtkAnm (J3DAnmTextureSRTKey *i_btk, J3DModelData *i_modelData, f32 i_rate, int i_attr)
 
BOOL setBrkAnm (J3DAnmTevRegKey *i_brk, J3DModelData *i_modelData, f32 i_rate, int i_attr)
 
void setEnvTevColor ()
 
void setRoomNo ()
 
BOOL chkEndAnm (f32)
 
BOOL chkEndAnm (J3DFrameCtrl *, f32)
 
BOOL playAllAnm ()
 
void playExpressionAnm (daNpcF_c::daNpcF_anmPlayData ***)
 
void playMotionAnm (daNpcF_c::daNpcF_anmPlayData ***)
 
void setLookatMtx (int, int *, f32)
 
BOOL hitChk2 (dCcD_Cyl *, BOOL, BOOL)
 
void setDamage (int, int, int)
 
int ctrlMsgAnm (int &, int &, fopAc_ac_c *, BOOL)
 
void orderEvent (int, char *, u16, u16, u8, u16)
 
void changeEvent (char *, char *, u16, u16)
 
BOOL chkActorInSight (fopAc_ac_c *, f32)
 
BOOL chkActorInArea (fopAc_ac_c *, cXyz, cXyz, s16)
 
BOOL chkActorInAttnArea (fopAc_ac_c *, fopAc_ac_c *, int)
 
BOOL initTalk (int, fopAc_ac_c **)
 
BOOL talkProc (int *, BOOL, fopAc_ac_c **)
 
BOOL turn (s16, f32, int)
 
BOOL step (s16, int, int, int)
 
void setAngle (s16)
 
u8 getDistTableIdx (int, int)
 
fopAc_ac_cgetEvtAreaTagP (int, int)
 
fopAc_ac_cgetAttnActorP (BOOL, fpcLyIt_JudgeFunc, f32, f32, f32, f32, s16, int, BOOL)
 
BOOL chkActorInSight2 (fopAc_ac_c *, f32, s16)
 
BOOL chkPointInArea (cXyz, cXyz, f32, f32, f32, s16)
 
BOOL chkPointInArea (cXyz, cXyz, cXyz, s16)
 
cXyz getAttentionPos (fopAc_ac_c *)
 
BOOL chkFindPlayer2 (BOOL, s16)
 
void setHitodamaPrtcl ()
 
virtual ~daNpcF_c ()
 
virtual void adjustShapeAngle ()
 
virtual void setMtx2 ()
 
virtual void setCollisions ()
 
virtual void drawOtherMdls ()
 
BOOL chkActorInSpeakArea (fopAc_ac_c *i_actorCheck, fopAc_ac_c *i_actorArea)
 
BOOL chkPlayerInSpeakArea (fopAc_ac_c *i_actor)
 
BOOL chkActorInTalkArea (fopAc_ac_c *i_actorCheck, fopAc_ac_c *i_actorArea)
 
BOOL chkPlayerInTalkArea (fopAc_ac_c *i_actor)
 
BOOL checkHide ()
 
void setIntDemander (fopAc_ac_c *i_actor)
 
void setIntFlowNodeNo (int i_flowNodeNo)
 
void setCutType (int i_cutType)
 
void onInterrupt (u8 param_0)
 
void onHide ()
 
void offHide ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Member Functions

static int createHeapCallBack (fopAc_ac_c *)
 
static int ctrlJointCallBack (J3DJoint *, int)
 
- Static Public Member Functions inherited from daNpcF_c
static void tgHitCallBack (fopAc_ac_c *, dCcD_GObjInf *, fopAc_ac_c *, dCcD_GObjInf *)
 
static void * srchAttnActor1 (void *, void *)
 
static void * srchActor (void *, void *)
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 

Public Attributes

Z2Creature mSound
 
daNpcF_MatAnm_cmpMatAnm
 
daNpcF_Lookat_c mLookat1
 
NPC_CHIN_HIO_CLASS * mpHIO
 
dCcD_Cyl mObjInf
 
actionFunc mAction
 
request_of_phase_process_class mPhases [6]
 
fpc_ProcID field_0xdf4
 
int field_0xdf8
 
int field_0xdfc
 
s16 field_0xe00
 
s16 mLookMode
 
s16 mActionMode
 
u8 field_0xe06
 
s8 field_0xe07
 
s8 mIsMiniGamePlaying
 
_GlSph_Mng_cmpSphMng
 
u32 mGameTime
 
int field_0xe14
 
int field_0xe18
 
f32 field_0xe1c
 
f32 field_0xe20
 
s8 field_0xe24
 
s8 field_0xe25
 
u8 field_0xe26 [0xe30 - 0xe26]
 
_SpotLight_c mSpotLight
 
daNpcF_ActorMngr_c mActorMngrs [1]
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 

Static Public Attributes

static eventFunc mEvtSeqList [8]
 
- Static Public Attributes inherited from daNpcF_c
static dCcD_SrcGObjInf const mCcDObjInfo
 
static dCcD_SrcCyl mCcDCyl
 
static dCcD_SrcSph mCcDSph
 
static fopAc_ac_cmFindActorPList [100]
 
static s32 mFindCount
 
static s16 mSrchActorName
 
static char mFileNameBuf [0x15]
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Additional Inherited Members

- Protected Attributes inherited from daNpcF_c
mDoExt_McaMorfSOmAnm_p
 
mDoExt_bckAnm mBckAnm
 
mDoExt_btpAnm mBtpAnm
 
mDoExt_btkAnm mBtkAnm
 
mDoExt_brkAnm mBrkAnm
 
dBgS_ObjAcch mAcch
 
dCcD_Stts mCcStts
 
dBgS_AcchCir mAcchCir
 
daNpcF_ActorMngr_c field_0x824
 
daNpcF_ActorMngr_c mAttnActor [5]
 
cXyz mLookatPos [3]
 
cXyz mLookPos
 
cXyz field_0x884
 
cXyz field_0x890
 
cXyz field_0x89c
 
cXyz field_0x8a8
 
cXyz field_0x8b4
 
cXyz field_0x8c0
 
cXyz field_0x8cc
 
cXyz field_0x8d8
 
cXyz mHeadPos
 
csXyz mCurAngle
 
csXyz mOldAngle
 
csXyz mEyeAngle
 
csXyz mHeadAngle
 
csXyz field_0x908 [3]
 
csXyz mLookatAngle [3]
 
int mStaffID
 
int mCutType
 
int mAttnIdx
 
int mAttnChangeTimer
 
int mAttnActorTimer [5]
 
int mMsgTimer
 
int mDamageTimer
 
int mTotalDamageTimer
 
int field_0x95c
 
int mEventTimer
 
int mBtpTimer
 
int mTurnAmount
 
int mTurnMode
 
f32 mTurnStepNum
 
f32 mExpressionMorfOverride
 
f32 mExpressionMorf
 
f32 mMotionMorfOverride
 
f32 mGroundH
 
f32 field_0x984 [3]
 
s16 field_0x990
 
s16 field_0x992
 
s16 mTurnStartAngle
 
s16 mTurnTargetAngle
 
s16 field_0x998
 
u32 mAnmFlags
 
u32 mShadowKey
 
u32 field_0x9a4
 
u32 mHitodamaParticleKey [2]
 
u32 mPolySound
 
int mFlowNodeNo
 
cXyz field_0x9b8
 
cXyz field_0x9c4
 
s16 field_0x9d0
 
s16 field_0x9d2
 
s16 mEventIdx
 
s16 mExpressionPhase
 
s16 mExpressionPrevPhase
 
s16 mMotionPhase
 
s16 mMotionPrevPhase
 
s16 mExpression
 
s16 mMotion
 
u16 mMotionLoops
 
u16 mExpressionLoops
 
u16 mOrderEvtNo
 
s8 mReverb
 
bool mOrderSpeakEvt
 
bool field_0x9ea
 
bool field_0x9eb
 
bool field_0x9ec
 
bool mOrderNewEvt
 
bool field_0x9ee
 
u8 field_0x9ef
 
bool mIsDamaged
 
u8 field_0x9f1
 
bool mHide
 
u8 field_0x9f3
 
u8 mTwilight
 
u8 field_0x9f5
 
u8 field_0x9f6
 
dMsgFlow_c mFlow
 
cBgS_GndChk mGndChk
 
dBgS_GndChk field_0xa80
 
dBgS_LinChk field_0xad4
 

Detailed Description

Purlo.

Member Typedef Documentation

◆ actionFunc

bool(daNpcChin_c::*) daNpcChin_c::actionFunc(void *)

◆ eventFunc

int(daNpcChin_c::*) daNpcChin_c::eventFunc(int)

Constructor & Destructor Documentation

◆ daNpcChin_c()

daNpcChin_c::daNpcChin_c ( )

◆ ~daNpcChin_c()

daNpcChin_c::~daNpcChin_c ( )
virtual

Member Function Documentation

◆ _chkGameClear()

BOOL daNpcChin_c::_chkGameClear ( )

◆ _Evt_Appear()

int daNpcChin_c::_Evt_Appear ( int param_0)

◆ _Evt_Appear_CutInit()

int daNpcChin_c::_Evt_Appear_CutInit ( int const & param_0)

◆ _Evt_Appear_CutMain()

int daNpcChin_c::_Evt_Appear_CutMain ( int const & param_0)

◆ _Evt_GameFailed()

int daNpcChin_c::_Evt_GameFailed ( int param_0)

◆ _Evt_GameFailed_CutInit()

int daNpcChin_c::_Evt_GameFailed_CutInit ( int const & param_0)

◆ _Evt_GameFailed_CutMain()

int daNpcChin_c::_Evt_GameFailed_CutMain ( int const & param_0)

◆ _Evt_GameGiveUp()

int daNpcChin_c::_Evt_GameGiveUp ( int param_0)

◆ _Evt_GameGiveUp_CutInit()

int daNpcChin_c::_Evt_GameGiveUp_CutInit ( int const & param_0)

◆ _Evt_GameGiveUp_CutMain()

int daNpcChin_c::_Evt_GameGiveUp_CutMain ( int const & param_0)

◆ _Evt_GameStart()

int daNpcChin_c::_Evt_GameStart ( int param_0)

◆ _Evt_GameStart_CutInit()

int daNpcChin_c::_Evt_GameStart_CutInit ( int const & param_0)

◆ _Evt_GameStart_CutMain()

int daNpcChin_c::_Evt_GameStart_CutMain ( int const & param_0)

◆ _Evt_GameSucceed()

int daNpcChin_c::_Evt_GameSucceed ( int param_0)

◆ _Evt_GameSucceed_CutInit()

int daNpcChin_c::_Evt_GameSucceed_CutInit ( int const & param_0)

◆ _Evt_GameSucceed_CutMain()

int daNpcChin_c::_Evt_GameSucceed_CutMain ( int const & param_0)

◆ _Evt_SelectGiveUp()

int daNpcChin_c::_Evt_SelectGiveUp ( int param_0)

◆ _Evt_SelectGiveUp_CutInit()

int daNpcChin_c::_Evt_SelectGiveUp_CutInit ( int const & param_0)

◆ _Evt_SelectGiveUp_CutMain()

int daNpcChin_c::_Evt_SelectGiveUp_CutMain ( int const & param_0)

◆ _Evt_SpotLight_Off()

int daNpcChin_c::_Evt_SpotLight_Off ( int param_0)

◆ _Evt_SpotLight_Off_CutInit()

int daNpcChin_c::_Evt_SpotLight_Off_CutInit ( int const & param_0)

◆ _Evt_SpotLight_Off_CutMain()

int daNpcChin_c::_Evt_SpotLight_Off_CutMain ( int const & param_0)

◆ _talk_motion()

void daNpcChin_c::_talk_motion ( )

◆ Action()

void daNpcChin_c::Action ( )
inline

◆ chkFindPlayer()

BOOL daNpcChin_c::chkFindPlayer ( )

◆ Create()

int daNpcChin_c::Create ( )

◆ CreateHeap()

int daNpcChin_c::CreateHeap ( )

◆ createHeapCallBack()

int daNpcChin_c::createHeapCallBack ( fopAc_ac_c * i_this)
static

◆ ctrlBtk()

int daNpcChin_c::ctrlBtk ( )
virtual

Reimplemented from daNpcF_c.

◆ ctrlJoint()

int daNpcChin_c::ctrlJoint ( J3DJoint * i_joint,
J3DModel * i_model )

◆ ctrlJointCallBack()

int daNpcChin_c::ctrlJointCallBack ( J3DJoint * i_joint,
int param_1 )
static

◆ Delete()

int daNpcChin_c::Delete ( )

◆ demo()

bool daNpcChin_c::demo ( void * param_0)

◆ Draw()

int daNpcChin_c::Draw ( )

◆ drawDbgInfo()

int daNpcChin_c::drawDbgInfo ( )
virtual

Reimplemented from daNpcF_c.

◆ Event_DT()

void daNpcChin_c::Event_DT ( )

◆ Event_DT_Base()

void daNpcChin_c::Event_DT_Base ( )
inline

◆ Execute()

int daNpcChin_c::Execute ( )

◆ ForcibleTalk_Off()

void daNpcChin_c::ForcibleTalk_Off ( )
inline

◆ ForcibleTalk_On()

void daNpcChin_c::ForcibleTalk_On ( )
inline

◆ getForcibleTalk2()

u8 daNpcChin_c::getForcibleTalk2 ( )
inline

◆ getMessageNo()

s16 daNpcChin_c::getMessageNo ( )
inline

◆ getSWBit()

s8 daNpcChin_c::getSWBit ( )
inline

◆ isGameEnd()

BOOL daNpcChin_c::isGameEnd ( int & param_0)

◆ isMiniGamePlaying()

BOOL daNpcChin_c::isMiniGamePlaying ( )
inline

◆ lookat()

void daNpcChin_c::lookat ( )

◆ main()

int daNpcChin_c::main ( )
virtual

Reimplemented from daNpcF_c.

◆ playExpression()

void daNpcChin_c::playExpression ( )

◆ playMotion()

void daNpcChin_c::playMotion ( )

◆ reset()

void daNpcChin_c::reset ( )

◆ setAction()

int daNpcChin_c::setAction ( actionFunc i_func)

◆ setAttnPos()

void daNpcChin_c::setAttnPos ( )
virtual

Reimplemented from daNpcF_c.

◆ setExpression()

void daNpcChin_c::setExpression ( int i_index,
f32 i_morf )
virtual

Reimplemented from daNpcF_c.

◆ setExpressionAnm()

bool daNpcChin_c::setExpressionAnm ( int param_0,
bool param_1 )
virtual

Reimplemented from daNpcF_c.

◆ setExpressionBtp()

bool daNpcChin_c::setExpressionBtp ( int param_0)
virtual

Reimplemented from daNpcF_c.

◆ setExpressionTalkAfter()

void daNpcChin_c::setExpressionTalkAfter ( )

◆ setLookMode()

void daNpcChin_c::setLookMode ( int i_mode)

◆ setMotion()

void daNpcChin_c::setMotion ( int i_index,
f32 i_morf,
int param_2 )
virtual

Reimplemented from daNpcF_c.

◆ setMotionAnm()

void daNpcChin_c::setMotionAnm ( int param_0,
f32 param_1 )
virtual

Reimplemented from daNpcF_c.

◆ setMtx()

void daNpcChin_c::setMtx ( )
inlinevirtual

Reimplemented from daNpcF_c.

◆ setParam()

void daNpcChin_c::setParam ( )
virtual

Reimplemented from daNpcF_c.

◆ SphereReset()

void daNpcChin_c::SphereReset ( )

◆ step()

bool daNpcChin_c::step ( s16 param_0,
int param_1,
int param_2 )

◆ talk()

bool daNpcChin_c::talk ( void * param_0)

◆ wait()

bool daNpcChin_c::wait ( void * param_0)

◆ watch_game()

bool daNpcChin_c::watch_game ( void * param_0)

Member Data Documentation

◆ field_0xdf4

fpc_ProcID daNpcChin_c::field_0xdf4

◆ field_0xdf8

int daNpcChin_c::field_0xdf8

◆ field_0xdfc

int daNpcChin_c::field_0xdfc

◆ field_0xe00

s16 daNpcChin_c::field_0xe00

◆ field_0xe06

u8 daNpcChin_c::field_0xe06

◆ field_0xe07

s8 daNpcChin_c::field_0xe07

◆ field_0xe14

int daNpcChin_c::field_0xe14

◆ field_0xe18

int daNpcChin_c::field_0xe18

◆ field_0xe1c

f32 daNpcChin_c::field_0xe1c

◆ field_0xe20

f32 daNpcChin_c::field_0xe20

◆ field_0xe24

s8 daNpcChin_c::field_0xe24

◆ field_0xe25

s8 daNpcChin_c::field_0xe25

◆ field_0xe26

u8 daNpcChin_c::field_0xe26[0xe30 - 0xe26]

◆ mAction

actionFunc daNpcChin_c::mAction

◆ mActionMode

s16 daNpcChin_c::mActionMode

◆ mActorMngrs

daNpcF_ActorMngr_c daNpcChin_c::mActorMngrs[1]

◆ mEvtSeqList

daNpcChin_c::eventFunc daNpcChin_c::mEvtSeqList
static
Initial value:
= {
NULL,
}
int _Evt_GameFailed(int)
Definition d_a_npc_chin.cpp:1661
int _Evt_Appear(int)
Definition d_a_npc_chin.cpp:1960
int _Evt_GameGiveUp(int)
Definition d_a_npc_chin.cpp:1897
int _Evt_GameSucceed(int)
Definition d_a_npc_chin.cpp:1724
int _Evt_GameStart(int)
Definition d_a_npc_chin.cpp:1578
int _Evt_SpotLight_Off(int)
Definition d_a_npc_chin.cpp:2040
int _Evt_SelectGiveUp(int)
Definition d_a_npc_chin.cpp:1834

◆ mGameTime

u32 daNpcChin_c::mGameTime

◆ mIsMiniGamePlaying

s8 daNpcChin_c::mIsMiniGamePlaying

◆ mLookat1

daNpcF_Lookat_c daNpcChin_c::mLookat1

◆ mLookMode

s16 daNpcChin_c::mLookMode

◆ mObjInf

dCcD_Cyl daNpcChin_c::mObjInf

◆ mPhases

request_of_phase_process_class daNpcChin_c::mPhases[6]

◆ mpHIO

NPC_CHIN_HIO_CLASS* daNpcChin_c::mpHIO

◆ mpMatAnm

daNpcF_MatAnm_c* daNpcChin_c::mpMatAnm

◆ mpSphMng

_GlSph_Mng_c* daNpcChin_c::mpSphMng

◆ mSound

Z2Creature daNpcChin_c::mSound

◆ mSpotLight

_SpotLight_c daNpcChin_c::mSpotLight

The documentation for this class was generated from the following files: