Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Purlo. More...
#include <d_a_npc_chin.h>
Classes | |
class | _SpotLight_c |
Static Public Attributes | |
static u8 | mEvtSeqList [96] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0xe78 - 0x568] |
Purlo.
daNpcChin_c::daNpcChin_c | ( | ) |
daNpcChin_c::~daNpcChin_c | ( | ) |
void daNpcChin_c::_chkGameClear | ( | ) |
void daNpcChin_c::_talk_motion | ( | ) |
void daNpcChin_c::chkFindPlayer | ( | ) |
void daNpcChin_c::Create | ( | ) |
void daNpcChin_c::CreateHeap | ( | ) |
void daNpcChin_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daNpcChin_c::ctrlBtk | ( | ) |
void daNpcChin_c::Delete | ( | ) |
void daNpcChin_c::Draw | ( | ) |
bool daNpcChin_c::drawDbgInfo | ( | ) |
void daNpcChin_c::Event_DT | ( | ) |
void daNpcChin_c::Execute | ( | ) |
void daNpcChin_c::lookat | ( | ) |
void daNpcChin_c::main | ( | ) |
void daNpcChin_c::playExpression | ( | ) |
void daNpcChin_c::playMotion | ( | ) |
void daNpcChin_c::reset | ( | ) |
void daNpcChin_c::setAttnPos | ( | ) |
void daNpcChin_c::setExpressionTalkAfter | ( | ) |
void daNpcChin_c::setMtx | ( | ) |
void daNpcChin_c::setParam | ( | ) |
void daNpcChin_c::SphereReset | ( | ) |
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private |
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