Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
daNpcChin_c Class Reference

Purlo. More...

#include <d_a_npc_chin.h>

+ Inheritance diagram for daNpcChin_c:
+ Collaboration diagram for daNpcChin_c:

Classes

class  _SpotLight_c
 

Public Member Functions

 daNpcChin_c ()
 
 ~daNpcChin_c ()
 
void Create ()
 
void CreateHeap ()
 
void Delete ()
 
void Execute ()
 
void Draw ()
 
void ctrlJoint (J3DJoint *, J3DModel *)
 
void createHeapCallBack (fopAc_ac_c *)
 
void ctrlJointCallBack (J3DJoint *, int)
 
void setParam ()
 
void main ()
 
void ctrlBtk ()
 
void setAttnPos ()
 
void setExpressionAnm (int, bool)
 
void setExpressionBtp (int)
 
bool setMotionAnm (int, f32)
 
void setExpression (int, f32)
 
void setMotion (int, f32, int)
 
bool drawDbgInfo ()
 
void reset ()
 
void playExpression ()
 
void playMotion ()
 
void setAction (bool(daNpcChin_c::*)(void *))
 
void setLookMode (int)
 
void lookat ()
 
void step (s16, int, int)
 
void chkFindPlayer ()
 
void setExpressionTalkAfter ()
 
void wait (void *)
 
void talk (void *)
 
void _talk_motion ()
 
void demo (void *)
 
void watch_game (void *)
 
void Event_DT ()
 
void isGameEnd (int &)
 
void _chkGameClear ()
 
void SphereReset ()
 
void _Evt_GameStart (int)
 
void _Evt_GameStart_CutInit (int const &)
 
void _Evt_GameStart_CutMain (int const &)
 
void _Evt_GameFailed (int)
 
void _Evt_GameFailed_CutInit (int const &)
 
void _Evt_GameFailed_CutMain (int const &)
 
void _Evt_GameSucceed (int)
 
void _Evt_GameSucceed_CutInit (int const &)
 
void _Evt_GameSucceed_CutMain (int const &)
 
void _Evt_SelectGiveUp (int)
 
void _Evt_SelectGiveUp_CutInit (int const &)
 
void _Evt_SelectGiveUp_CutMain (int const &)
 
void _Evt_GameGiveUp (int)
 
void _Evt_GameGiveUp_CutInit (int const &)
 
void _Evt_GameGiveUp_CutMain (int const &)
 
void _Evt_Appear (int)
 
void _Evt_Appear_CutInit (int const &)
 
void _Evt_Appear_CutMain (int const &)
 
void _Evt_SpotLight_Off (int)
 
void _Evt_SpotLight_Off_CutInit (int const &)
 
void _Evt_SpotLight_Off_CutMain (int const &)
 
void setMtx ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Attributes

static u8 mEvtSeqList [96]
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Private Attributes

u8 field_0x568 [0xe78 - 0x568]
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 

Detailed Description

Purlo.

Constructor & Destructor Documentation

◆ daNpcChin_c()

daNpcChin_c::daNpcChin_c ( )

◆ ~daNpcChin_c()

daNpcChin_c::~daNpcChin_c ( )

Member Function Documentation

◆ _chkGameClear()

void daNpcChin_c::_chkGameClear ( )

◆ _Evt_Appear()

void daNpcChin_c::_Evt_Appear ( int  param_0)

◆ _Evt_Appear_CutInit()

void daNpcChin_c::_Evt_Appear_CutInit ( int const param_0)

◆ _Evt_Appear_CutMain()

void daNpcChin_c::_Evt_Appear_CutMain ( int const param_0)

◆ _Evt_GameFailed()

void daNpcChin_c::_Evt_GameFailed ( int  param_0)

◆ _Evt_GameFailed_CutInit()

void daNpcChin_c::_Evt_GameFailed_CutInit ( int const param_0)

◆ _Evt_GameFailed_CutMain()

void daNpcChin_c::_Evt_GameFailed_CutMain ( int const param_0)

◆ _Evt_GameGiveUp()

void daNpcChin_c::_Evt_GameGiveUp ( int  param_0)

◆ _Evt_GameGiveUp_CutInit()

void daNpcChin_c::_Evt_GameGiveUp_CutInit ( int const param_0)

◆ _Evt_GameGiveUp_CutMain()

void daNpcChin_c::_Evt_GameGiveUp_CutMain ( int const param_0)

◆ _Evt_GameStart()

void daNpcChin_c::_Evt_GameStart ( int  param_0)

◆ _Evt_GameStart_CutInit()

void daNpcChin_c::_Evt_GameStart_CutInit ( int const param_0)

◆ _Evt_GameStart_CutMain()

void daNpcChin_c::_Evt_GameStart_CutMain ( int const param_0)

◆ _Evt_GameSucceed()

void daNpcChin_c::_Evt_GameSucceed ( int  param_0)

◆ _Evt_GameSucceed_CutInit()

void daNpcChin_c::_Evt_GameSucceed_CutInit ( int const param_0)

◆ _Evt_GameSucceed_CutMain()

void daNpcChin_c::_Evt_GameSucceed_CutMain ( int const param_0)

◆ _Evt_SelectGiveUp()

void daNpcChin_c::_Evt_SelectGiveUp ( int  param_0)

◆ _Evt_SelectGiveUp_CutInit()

void daNpcChin_c::_Evt_SelectGiveUp_CutInit ( int const param_0)

◆ _Evt_SelectGiveUp_CutMain()

void daNpcChin_c::_Evt_SelectGiveUp_CutMain ( int const param_0)

◆ _Evt_SpotLight_Off()

void daNpcChin_c::_Evt_SpotLight_Off ( int  param_0)

◆ _Evt_SpotLight_Off_CutInit()

void daNpcChin_c::_Evt_SpotLight_Off_CutInit ( int const param_0)

◆ _Evt_SpotLight_Off_CutMain()

void daNpcChin_c::_Evt_SpotLight_Off_CutMain ( int const param_0)

◆ _talk_motion()

void daNpcChin_c::_talk_motion ( )

◆ chkFindPlayer()

void daNpcChin_c::chkFindPlayer ( )

◆ Create()

void daNpcChin_c::Create ( )

◆ CreateHeap()

void daNpcChin_c::CreateHeap ( )

◆ createHeapCallBack()

void daNpcChin_c::createHeapCallBack ( fopAc_ac_c param_0)

◆ ctrlBtk()

void daNpcChin_c::ctrlBtk ( )

◆ ctrlJoint()

void daNpcChin_c::ctrlJoint ( J3DJoint param_0,
J3DModel param_1 
)

◆ ctrlJointCallBack()

void daNpcChin_c::ctrlJointCallBack ( J3DJoint param_0,
int  param_1 
)

◆ Delete()

void daNpcChin_c::Delete ( )

◆ demo()

void daNpcChin_c::demo ( void param_0)

◆ Draw()

void daNpcChin_c::Draw ( )

◆ drawDbgInfo()

bool daNpcChin_c::drawDbgInfo ( )

◆ Event_DT()

void daNpcChin_c::Event_DT ( )

◆ Execute()

void daNpcChin_c::Execute ( )

◆ isGameEnd()

void daNpcChin_c::isGameEnd ( int param_0)

◆ lookat()

void daNpcChin_c::lookat ( )

◆ main()

void daNpcChin_c::main ( )

◆ playExpression()

void daNpcChin_c::playExpression ( )

◆ playMotion()

void daNpcChin_c::playMotion ( )

◆ reset()

void daNpcChin_c::reset ( )

◆ setAction()

void daNpcChin_c::setAction ( bool(daNpcChin_c::*)(void *)  param_0)

◆ setAttnPos()

void daNpcChin_c::setAttnPos ( )

◆ setExpression()

void daNpcChin_c::setExpression ( int  param_0,
f32  param_1 
)

◆ setExpressionAnm()

void daNpcChin_c::setExpressionAnm ( int  param_0,
bool  param_1 
)

◆ setExpressionBtp()

void daNpcChin_c::setExpressionBtp ( int  param_0)

◆ setExpressionTalkAfter()

void daNpcChin_c::setExpressionTalkAfter ( )

◆ setLookMode()

void daNpcChin_c::setLookMode ( int  param_0)

◆ setMotion()

void daNpcChin_c::setMotion ( int  param_0,
f32  param_1,
int  param_2 
)

◆ setMotionAnm()

bool daNpcChin_c::setMotionAnm ( int  param_0,
f32  param_1 
)

◆ setMtx()

void daNpcChin_c::setMtx ( )

◆ setParam()

void daNpcChin_c::setParam ( )

◆ SphereReset()

void daNpcChin_c::SphereReset ( )

◆ step()

void daNpcChin_c::step ( s16  param_0,
int  param_1,
int  param_2 
)

◆ talk()

void daNpcChin_c::talk ( void param_0)

◆ wait()

void daNpcChin_c::wait ( void param_0)

◆ watch_game()

void daNpcChin_c::watch_game ( void param_0)

Member Data Documentation

◆ field_0x568

u8 daNpcChin_c::field_0x568[0xe78 - 0x568]
private

◆ mEvtSeqList

SECTION_DATA u8 daNpcChin_c::mEvtSeqList
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

The documentation for this class was generated from the following files: