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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Purlo. More...
#include <d_a_npc_chin.h>
Inheritance diagram for daNpcChin_c:
Collaboration diagram for daNpcChin_c:Classes | |
| class | _SpotLight_c |
Public Types | |
| typedef bool(daNpcChin_c::*) | actionFunc(void *) |
| typedef int(daNpcChin_c::*) | eventFunc(int) |
Public Types inherited from daNpcF_c | |
| enum | AnmFlags { ANM_PAUSE_MORF = 0x0001 , ANM_PAUSE_BTK = 0x0002 , ANM_PAUSE_BRK = 0x0004 , ANM_PLAY_MORF = 0x0008 , ANM_PLAY_BTK = 0x0010 , ANM_PLAY_BRK = 0x0020 , ANM_PAUSE_BCK = 0x0040 , ANM_PAUSE_BTP = 0x0080 , ANM_PLAY_BCK = 0x0100 , ANM_PLAY_BTP = 0x0200 , ANM_FLAG_400 = 0x0400 , ANM_FLAG_800 = 0x0800 , ANM_PAUSE_EXPRESSION = 0x1000 , ANM_PAUSE_BPK = 0x2000 , ANM_PLAY_BPK = 0x4000 , ANM_MOTION_FLAGS , ANM_EXPRESSION_FLAGS , ANM_PAUSE_ALL } |
| enum | LookMode { LOOK_NONE , LOOK_RESET , LOOK_PLAYER , LOOK_PLAYER_TALK , LOOK_ACTOR , LOOK_ATTN } |
Public Member Functions | |
| daNpcChin_c () | |
| virtual | ~daNpcChin_c () |
| int | Create () |
| int | CreateHeap () |
| int | Delete () |
| int | Execute () |
| int | Draw () |
| int | ctrlJoint (J3DJoint *, J3DModel *) |
| virtual void | setParam () |
| virtual int | main () |
| virtual int | ctrlBtk () |
| virtual void | setAttnPos () |
| virtual bool | setExpressionAnm (int, bool) |
| virtual bool | setExpressionBtp (int) |
| virtual void | setMotionAnm (int, f32) |
| virtual void | setExpression (int, f32) |
| virtual void | setMotion (int, f32, int) |
| virtual int | drawDbgInfo () |
| void | reset () |
| void | playExpression () |
| void | playMotion () |
| int | setAction (actionFunc i_func) |
| void | setLookMode (int) |
| void | lookat () |
| bool | step (s16, int, int) |
| BOOL | chkFindPlayer () |
| void | setExpressionTalkAfter () |
| bool | wait (void *) |
| bool | talk (void *) |
| void | _talk_motion () |
| bool | demo (void *) |
| bool | watch_game (void *) |
| void | Event_DT () |
| void | Event_DT_Base () |
| BOOL | isGameEnd (int &) |
| BOOL | _chkGameClear () |
| void | SphereReset () |
| int | _Evt_GameStart (int) |
| int | _Evt_GameStart_CutInit (int const &) |
| int | _Evt_GameStart_CutMain (int const &) |
| int | _Evt_GameFailed (int) |
| int | _Evt_GameFailed_CutInit (int const &) |
| int | _Evt_GameFailed_CutMain (int const &) |
| int | _Evt_GameSucceed (int) |
| int | _Evt_GameSucceed_CutInit (int const &) |
| int | _Evt_GameSucceed_CutMain (int const &) |
| int | _Evt_SelectGiveUp (int) |
| int | _Evt_SelectGiveUp_CutInit (int const &) |
| int | _Evt_SelectGiveUp_CutMain (int const &) |
| int | _Evt_GameGiveUp (int) |
| int | _Evt_GameGiveUp_CutInit (int const &) |
| int | _Evt_GameGiveUp_CutMain (int const &) |
| int | _Evt_Appear (int) |
| int | _Evt_Appear_CutInit (int const &) |
| int | _Evt_Appear_CutMain (int const &) |
| int | _Evt_SpotLight_Off (int) |
| int | _Evt_SpotLight_Off_CutInit (int const &) |
| int | _Evt_SpotLight_Off_CutMain (int const &) |
| void | setMtx () |
| BOOL | isMiniGamePlaying () |
| s8 | getSWBit () |
| s16 | getMessageNo () |
| void | Action () |
| void | ForcibleTalk_On () |
| void | ForcibleTalk_Off () |
| u8 | getForcibleTalk2 () |
Public Member Functions inherited from daNpcF_c | |
| daNpcF_c () | |
| BOOL | execute () |
| int | draw (BOOL, BOOL, f32, _GXColorS10 *, BOOL) |
| void | initialize () |
| J3DAnmTransformKey * | getTrnsfrmKeyAnmP (char *, int) |
| J3DAnmTexPattern * | getTexPtrnAnmP (char *, int) |
| J3DAnmTextureSRTKey * | getTexSRTKeyAnmP (char *, int) |
| J3DAnmTevRegKey * | getTevRegKeyAnmP (char *, int) |
| BOOL | setMcaMorfAnm (J3DAnmTransformKey *i_anm, f32 i_rate, f32 i_morf, int i_attr, int i_start, int i_end) |
| BOOL | setBckAnm (J3DAnmTransform *i_bck, f32 i_rate, int i_attr, int i_start, int i_end, bool i_modify) |
| BOOL | setBtpAnm (J3DAnmTexPattern *i_btp, J3DModelData *i_modelData, f32 i_rate, int i_attr) |
| BOOL | setBtkAnm (J3DAnmTextureSRTKey *i_btk, J3DModelData *i_modelData, f32 i_rate, int i_attr) |
| BOOL | setBrkAnm (J3DAnmTevRegKey *i_brk, J3DModelData *i_modelData, f32 i_rate, int i_attr) |
| void | setEnvTevColor () |
| void | setRoomNo () |
| BOOL | chkEndAnm (f32) |
| BOOL | chkEndAnm (J3DFrameCtrl *, f32) |
| BOOL | playAllAnm () |
| void | playExpressionAnm (daNpcF_c::daNpcF_anmPlayData ***) |
| void | playMotionAnm (daNpcF_c::daNpcF_anmPlayData ***) |
| void | setLookatMtx (int, int *, f32) |
| BOOL | hitChk2 (dCcD_Cyl *, BOOL, BOOL) |
| void | setDamage (int, int, int) |
| int | ctrlMsgAnm (int &, int &, fopAc_ac_c *, BOOL) |
| void | orderEvent (int, char *, u16, u16, u8, u16) |
| void | changeEvent (char *, char *, u16, u16) |
| BOOL | chkActorInSight (fopAc_ac_c *, f32) |
| BOOL | chkActorInArea (fopAc_ac_c *, cXyz, cXyz, s16) |
| BOOL | chkActorInAttnArea (fopAc_ac_c *, fopAc_ac_c *, int) |
| BOOL | initTalk (int, fopAc_ac_c **) |
| BOOL | talkProc (int *, BOOL, fopAc_ac_c **) |
| BOOL | turn (s16, f32, int) |
| BOOL | step (s16, int, int, int) |
| void | setAngle (s16) |
| u8 | getDistTableIdx (int, int) |
| fopAc_ac_c * | getEvtAreaTagP (int, int) |
| fopAc_ac_c * | getAttnActorP (BOOL, fpcLyIt_JudgeFunc, f32, f32, f32, f32, s16, int, BOOL) |
| BOOL | chkActorInSight2 (fopAc_ac_c *, f32, s16) |
| BOOL | chkPointInArea (cXyz, cXyz, f32, f32, f32, s16) |
| BOOL | chkPointInArea (cXyz, cXyz, cXyz, s16) |
| cXyz | getAttentionPos (fopAc_ac_c *) |
| BOOL | chkFindPlayer2 (BOOL, s16) |
| void | setHitodamaPrtcl () |
| virtual | ~daNpcF_c () |
| virtual void | adjustShapeAngle () |
| virtual void | setMtx2 () |
| virtual void | setCollisions () |
| virtual void | drawOtherMdls () |
| BOOL | chkActorInSpeakArea (fopAc_ac_c *i_actorCheck, fopAc_ac_c *i_actorArea) |
| BOOL | chkPlayerInSpeakArea (fopAc_ac_c *i_actor) |
| BOOL | chkActorInTalkArea (fopAc_ac_c *i_actorCheck, fopAc_ac_c *i_actorArea) |
| BOOL | chkPlayerInTalkArea (fopAc_ac_c *i_actor) |
| BOOL | checkHide () |
| void | setIntDemander (fopAc_ac_c *i_actor) |
| void | setIntFlowNodeNo (s32 i_flowNodeNo) |
| void | setCutType (int i_cutType) |
| void | onInterrupt (u8 param_0) |
| void | onHide () |
| void | offHide () |
Public Member Functions inherited from fopAc_ac_c | |
| fopAc_ac_c () | |
| ~fopAc_ac_c () | |
Static Public Member Functions | |
| static int | createHeapCallBack (fopAc_ac_c *) |
| static int | ctrlJointCallBack (J3DJoint *, int) |
Static Public Member Functions inherited from daNpcF_c | |
| static void | tgHitCallBack (fopAc_ac_c *, dCcD_GObjInf *, fopAc_ac_c *, dCcD_GObjInf *) |
| static void * | srchAttnActor1 (void *, void *) |
| static void * | srchActor (void *, void *) |
Static Public Member Functions inherited from fopAc_ac_c | |
| static u32 | getStopStatus () |
| static void | setStopStatus (u32 status) |
Static Public Attributes | |
| static eventFunc | mEvtSeqList [8] |
Static Public Attributes inherited from daNpcF_c | |
| static dCcD_SrcGObjInf const | mCcDObjInfo |
| static dCcD_SrcCyl | mCcDCyl |
| static dCcD_SrcSph | mCcDSph |
| static fopAc_ac_c * | mFindActorPList [100] |
| static s32 | mFindCount |
| static s16 | mSrchActorName |
| static char | mFileNameBuf [0x15] |
Static Public Attributes inherited from fopAc_ac_c | |
| static u32 | stopStatus |
Purlo.
| bool(daNpcChin_c::*) daNpcChin_c::actionFunc(void *) |
| int(daNpcChin_c::*) daNpcChin_c::eventFunc(int) |
| daNpcChin_c::daNpcChin_c | ( | ) |
|
virtual |
| BOOL daNpcChin_c::_chkGameClear | ( | ) |
| int daNpcChin_c::_Evt_Appear | ( | int | param_0 | ) |
| int daNpcChin_c::_Evt_Appear_CutInit | ( | int const & | param_0 | ) |
| int daNpcChin_c::_Evt_Appear_CutMain | ( | int const & | param_0 | ) |
| int daNpcChin_c::_Evt_GameFailed | ( | int | param_0 | ) |
| int daNpcChin_c::_Evt_GameFailed_CutInit | ( | int const & | param_0 | ) |
| int daNpcChin_c::_Evt_GameFailed_CutMain | ( | int const & | param_0 | ) |
| int daNpcChin_c::_Evt_GameGiveUp | ( | int | param_0 | ) |
| int daNpcChin_c::_Evt_GameGiveUp_CutInit | ( | int const & | param_0 | ) |
| int daNpcChin_c::_Evt_GameGiveUp_CutMain | ( | int const & | param_0 | ) |
| int daNpcChin_c::_Evt_GameStart | ( | int | param_0 | ) |
| int daNpcChin_c::_Evt_GameStart_CutInit | ( | int const & | param_0 | ) |
| int daNpcChin_c::_Evt_GameStart_CutMain | ( | int const & | param_0 | ) |
| int daNpcChin_c::_Evt_GameSucceed | ( | int | param_0 | ) |
| int daNpcChin_c::_Evt_GameSucceed_CutInit | ( | int const & | param_0 | ) |
| int daNpcChin_c::_Evt_GameSucceed_CutMain | ( | int const & | param_0 | ) |
| int daNpcChin_c::_Evt_SelectGiveUp | ( | int | param_0 | ) |
| int daNpcChin_c::_Evt_SelectGiveUp_CutInit | ( | int const & | param_0 | ) |
| int daNpcChin_c::_Evt_SelectGiveUp_CutMain | ( | int const & | param_0 | ) |
| int daNpcChin_c::_Evt_SpotLight_Off | ( | int | param_0 | ) |
| int daNpcChin_c::_Evt_SpotLight_Off_CutInit | ( | int const & | param_0 | ) |
| int daNpcChin_c::_Evt_SpotLight_Off_CutMain | ( | int const & | param_0 | ) |
| void daNpcChin_c::_talk_motion | ( | ) |
|
inline |
| BOOL daNpcChin_c::chkFindPlayer | ( | ) |
| int daNpcChin_c::Create | ( | ) |
| int daNpcChin_c::CreateHeap | ( | ) |
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static |
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virtual |
Reimplemented from daNpcF_c.
| int daNpcChin_c::ctrlJoint | ( | J3DJoint * | i_joint, |
| J3DModel * | i_model ) |
|
static |
| int daNpcChin_c::Delete | ( | ) |
| bool daNpcChin_c::demo | ( | void * | param_0 | ) |
| int daNpcChin_c::Draw | ( | ) |
|
virtual |
Reimplemented from daNpcF_c.
| void daNpcChin_c::Event_DT | ( | ) |
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inline |
| int daNpcChin_c::Execute | ( | ) |
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inline |
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inline |
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inline |
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inline |
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inline |
| BOOL daNpcChin_c::isGameEnd | ( | int & | param_0 | ) |
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inline |
| void daNpcChin_c::lookat | ( | ) |
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virtual |
Reimplemented from daNpcF_c.
| void daNpcChin_c::playExpression | ( | ) |
| void daNpcChin_c::playMotion | ( | ) |
| void daNpcChin_c::reset | ( | ) |
| int daNpcChin_c::setAction | ( | actionFunc | i_func | ) |
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virtual |
Reimplemented from daNpcF_c.
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virtual |
Reimplemented from daNpcF_c.
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virtual |
Reimplemented from daNpcF_c.
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virtual |
Reimplemented from daNpcF_c.
| void daNpcChin_c::setExpressionTalkAfter | ( | ) |
| void daNpcChin_c::setLookMode | ( | int | i_mode | ) |
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virtual |
Reimplemented from daNpcF_c.
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virtual |
Reimplemented from daNpcF_c.
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inlinevirtual |
Reimplemented from daNpcF_c.
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virtual |
Reimplemented from daNpcF_c.
| void daNpcChin_c::SphereReset | ( | ) |
| bool daNpcChin_c::step | ( | s16 | param_0, |
| int | param_1, | ||
| int | param_2 ) |
| bool daNpcChin_c::talk | ( | void * | param_0 | ) |
| bool daNpcChin_c::wait | ( | void * | param_0 | ) |
| bool daNpcChin_c::watch_game | ( | void * | param_0 | ) |
| fpc_ProcID daNpcChin_c::field_0xdf4 |
| int daNpcChin_c::field_0xdf8 |
| int daNpcChin_c::field_0xdfc |
| s16 daNpcChin_c::field_0xe00 |
| u8 daNpcChin_c::field_0xe06 |
| s8 daNpcChin_c::field_0xe07 |
| int daNpcChin_c::field_0xe14 |
| int daNpcChin_c::field_0xe18 |
| f32 daNpcChin_c::field_0xe1c |
| f32 daNpcChin_c::field_0xe20 |
| s8 daNpcChin_c::field_0xe24 |
| s8 daNpcChin_c::field_0xe25 |
| u8 daNpcChin_c::field_0xe26[0xe30 - 0xe26] |
| actionFunc daNpcChin_c::mAction |
| s16 daNpcChin_c::mActionMode |
| daNpcF_ActorMngr_c daNpcChin_c::mActorMngrs[1] |
|
static |
| u32 daNpcChin_c::mGameTime |
| s8 daNpcChin_c::mIsMiniGamePlaying |
| daNpcF_Lookat_c daNpcChin_c::mLookat1 |
| s16 daNpcChin_c::mLookMode |
| dCcD_Cyl daNpcChin_c::mObjInf |
| request_of_phase_process_class daNpcChin_c::mPhases[6] |
| NPC_CHIN_HIO_CLASS* daNpcChin_c::mpHIO |
| daNpcF_MatAnm_c* daNpcChin_c::mpMatAnm |
| _GlSph_Mng_c* daNpcChin_c::mpSphMng |
| Z2Creature daNpcChin_c::mSound |
| _SpotLight_c daNpcChin_c::mSpotLight |