Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_attention.h>
Public Member Functions | |
dAttHint_c () | |
fpc_ProcID | getPId (void *) |
fopAc_ac_c * | convPId (fpc_ProcID) |
int | request (fopAc_ac_c *, int) |
void | init () |
void | proc () |
fopAc_ac_c * | getZHintTarget () |
Private Attributes | |
fpc_ProcID | mHintActorID |
int | mPriority |
fpc_ProcID | field_0x8 |
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inline |
fopAc_ac_c * dAttHint_c::convPId | ( | fpc_ProcID | i_id | ) |
fpc_ProcID dAttHint_c::getPId | ( | void * | i_actor | ) |
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inline |
void dAttHint_c::init | ( | ) |
void dAttHint_c::proc | ( | ) |
int dAttHint_c::request | ( | fopAc_ac_c * | i_actor, |
int | i_priority | ||
) |
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private |
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private |
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private |