Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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cAngle Struct Reference

#include <c_angle.h>

Static Public Member Functions

static f32 Radian_to_Degree (f32 rad)
 
static f32 Degree_to_Radian (f32 deg)
 
static s16 Degree_to_SAngle (f32 deg)
 
static f32 SAngle_to_Degree (s16 angle)
 
static f32 SAngle_to_Radian (s16 angle)
 
static f32 SAngle_to_Normal (s16 angle)
 
static s16 Radian_to_SAngle (f32 rad)
 
static f32 r2d (f32 r)
 
static f32 d2r (f32 d)
 
static s16 d2s (f32 d)
 
template<typename T >
static T Adjust (T f1, T f2, T f3)
 

Member Function Documentation

◆ Adjust()

template<typename T >
T cAngle::Adjust ( T  f1,
T  f2,
T  f3 
)
static

◆ d2r()

static f32 cAngle::d2r ( f32  d)
inlinestatic

◆ d2s()

static s16 cAngle::d2s ( f32  d)
inlinestatic

◆ Degree_to_Radian()

static f32 cAngle::Degree_to_Radian ( f32  deg)
inlinestatic

◆ Degree_to_SAngle()

static s16 cAngle::Degree_to_SAngle ( f32  deg)
inlinestatic

◆ r2d()

static f32 cAngle::r2d ( f32  r)
inlinestatic

◆ Radian_to_Degree()

static f32 cAngle::Radian_to_Degree ( f32  rad)
inlinestatic

◆ Radian_to_SAngle()

static s16 cAngle::Radian_to_SAngle ( f32  rad)
inlinestatic

◆ SAngle_to_Degree()

static f32 cAngle::SAngle_to_Degree ( s16  angle)
inlinestatic

◆ SAngle_to_Normal()

static f32 cAngle::SAngle_to_Normal ( s16  angle)
inlinestatic

◆ SAngle_to_Radian()

static f32 cAngle::SAngle_to_Radian ( s16  angle)
inlinestatic

The documentation for this struct was generated from the following file: