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Decompilation of The Legend of Zelda: Twilight Princess
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JStudioCameraEditor::csb::TValueSet Struct Reference

#include <csb.h>

+ Inheritance diagram for JStudioCameraEditor::csb::TValueSet:

Public Member Functions

 TValueSet ()
 
 TValueSet (const TValueSet &)
 
void set (data::TEValue, f32)
 
void setVector_targetPosition (const Vec &)
 
void setVector_position (const Vec &)
 
void setApplied (data::TEValue, bool)
 
void getVector_targetPosition_relativePosition (Vec *) const
 
void getVector_targetPosition (Vec *) const
 
void getVector_position (Vec *) const
 
void getVector_up (Vec *) const
 
f32 getValue (data::TEValue) const
 
void setTime (u32)
 
u32 getTime () const
 
void setVector_position_relativeTargetPosition (const Vec &)
 
void getVector_position_relativeTargetPosition (Vec *) const
 
void setVector_targetPosition_relativePosition (const Vec &)
 
void addValue (data::TEValue, f32)
 
void set (const TValueSet &, uint)
 
bool isApplied (data::TEValue) const
 

Public Attributes

f32 fValue_ [8]
 
bool bApplied_ [8]
 
u32 uTime_
 

Constructor & Destructor Documentation

◆ TValueSet() [1/2]

JStudioCameraEditor::csb::TValueSet::TValueSet ( )

◆ TValueSet() [2/2]

JStudioCameraEditor::csb::TValueSet::TValueSet ( const TValueSet & )

Member Function Documentation

◆ addValue()

void JStudioCameraEditor::csb::TValueSet::addValue ( data::TEValue ,
f32  )

◆ getTime()

u32 JStudioCameraEditor::csb::TValueSet::getTime ( ) const

◆ getValue()

f32 JStudioCameraEditor::csb::TValueSet::getValue ( data::TEValue ) const

◆ getVector_position()

void JStudioCameraEditor::csb::TValueSet::getVector_position ( Vec * ) const

◆ getVector_position_relativeTargetPosition()

void JStudioCameraEditor::csb::TValueSet::getVector_position_relativeTargetPosition ( Vec * ) const

◆ getVector_targetPosition()

void JStudioCameraEditor::csb::TValueSet::getVector_targetPosition ( Vec * ) const

◆ getVector_targetPosition_relativePosition()

void JStudioCameraEditor::csb::TValueSet::getVector_targetPosition_relativePosition ( Vec * ) const

◆ getVector_up()

void JStudioCameraEditor::csb::TValueSet::getVector_up ( Vec * ) const

◆ isApplied()

bool JStudioCameraEditor::csb::TValueSet::isApplied ( data::TEValue ) const

◆ set() [1/2]

void JStudioCameraEditor::csb::TValueSet::set ( const TValueSet & ,
uint  )

◆ set() [2/2]

void JStudioCameraEditor::csb::TValueSet::set ( data::TEValue ,
f32  )

◆ setApplied()

void JStudioCameraEditor::csb::TValueSet::setApplied ( data::TEValue ,
bool  )

◆ setTime()

void JStudioCameraEditor::csb::TValueSet::setTime ( u32 )

◆ setVector_position()

void JStudioCameraEditor::csb::TValueSet::setVector_position ( const Vec & )

◆ setVector_position_relativeTargetPosition()

void JStudioCameraEditor::csb::TValueSet::setVector_position_relativeTargetPosition ( const Vec & )

◆ setVector_targetPosition()

void JStudioCameraEditor::csb::TValueSet::setVector_targetPosition ( const Vec & )

◆ setVector_targetPosition_relativePosition()

void JStudioCameraEditor::csb::TValueSet::setVector_targetPosition_relativePosition ( const Vec & )

Member Data Documentation

◆ bApplied_

bool JStudioCameraEditor::csb::TValueSet::bApplied_[8]

◆ fValue_

f32 JStudioCameraEditor::csb::TValueSet::fValue_[8]

◆ uTime_

u32 JStudioCameraEditor::csb::TValueSet::uTime_

The documentation for this struct was generated from the following file: