Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <JUTGamePad.h>
Public Member Functions | |
virtual | ~JUTGamePadRecordBase () |
virtual void | getStatus (PADStatus *pad)=0 |
virtual void | write (PADStatus *pad)=0 |
bool | isActive () const |
Public Attributes | |
bool | mActive |
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inlinevirtual |
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inline |
bool JUTGamePadRecordBase::mActive |