Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JUTGamePadRecordBase Struct Referenceabstract

#include <JUTGamePad.h>

Public Member Functions

virtual ~JUTGamePadRecordBase ()
 
virtual void getStatus (PADStatus *pad)=0
 
virtual void write (PADStatus *pad)=0
 
bool isActive () const
 

Public Attributes

bool mActive
 

Constructor & Destructor Documentation

◆ ~JUTGamePadRecordBase()

virtual JUTGamePadRecordBase::~JUTGamePadRecordBase ( )
inlinevirtual

Member Function Documentation

◆ getStatus()

virtual void JUTGamePadRecordBase::getStatus ( PADStatus pad)
pure virtual

◆ isActive()

bool JUTGamePadRecordBase::isActive ( ) const
inline

◆ write()

virtual void JUTGamePadRecordBase::write ( PADStatus pad)
pure virtual

Member Data Documentation

◆ mActive

bool JUTGamePadRecordBase::mActive

The documentation for this struct was generated from the following file: