Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <JUTGamePad.h>
Public Member Functions | |
virtual void | unk0 () |
virtual void | unk1 (PADStatus *pad) |
virtual void | unk2 () |
Public Attributes | |
bool | mActive |
bool JUTGamePadRecordBase::mActive |