Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JUTGamePadRecordBase Struct Reference

#include <JUTGamePad.h>

Public Member Functions

virtual void unk0 ()
 
virtual void unk1 (PADStatus *pad)
 
virtual void unk2 ()
 

Public Attributes

bool mActive
 

Member Function Documentation

◆ unk0()

virtual void JUTGamePadRecordBase::unk0 ( )
inlinevirtual

◆ unk1()

virtual void JUTGamePadRecordBase::unk1 ( PADStatus pad)
inlinevirtual

◆ unk2()

virtual void JUTGamePadRecordBase::unk2 ( )
inlinevirtual

Member Data Documentation

◆ mActive

bool JUTGamePadRecordBase::mActive

The documentation for this struct was generated from the following file: