Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_cc_uty.h>
Public Attributes | |
cCcD_Obj * | mpCollider |
fopAc_ac_c * | mpActor |
Z2Creature * | mpSound |
u8 | field_0xc [2] |
s16 | mHitDirection |
u8 | field_0x10 [4] |
u32 | mHitBit |
u32 | field_0x18 |
u16 | mAttackPower |
u8 | mPowerType |
s8 | mHitStatus |
u8 | mHitType |
u8 dCcU_AtInfo::field_0x10[4] |
u32 dCcU_AtInfo::field_0x18 |
u8 dCcU_AtInfo::field_0xc[2] |
u16 dCcU_AtInfo::mAttackPower |
u32 dCcU_AtInfo::mHitBit |
s16 dCcU_AtInfo::mHitDirection |
s8 dCcU_AtInfo::mHitStatus |
u8 dCcU_AtInfo::mHitType |
fopAc_ac_c* dCcU_AtInfo::mpActor |
cCcD_Obj* dCcU_AtInfo::mpCollider |
u8 dCcU_AtInfo::mPowerType |
Z2Creature* dCcU_AtInfo::mpSound |