Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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J3DAnmColorFullData Struct Reference

#include <J3DAnimation.h>

+ Collaboration diagram for J3DAnmColorFullData:

Public Attributes

J3DAnmDataBlockHeader mHeader
 
u8 field_0x8
 
u8 field_0x9 [3]
 
s16 mFrameMax
 
u16 mUpdateMaterialNum
 
u8 field_0x10 [0x18 - 0x10]
 
voidmTableOffset
 
voidmUpdateMaterialIDOffset
 
voidmNameTabOffset
 
voidmRValuesOffset
 
voidmGValuesOffset
 
voidmBValuesOffset
 
voidmAValuesOffset
 

Member Data Documentation

◆ field_0x10

u8 J3DAnmColorFullData::field_0x10[0x18 - 0x10]

◆ field_0x8

u8 J3DAnmColorFullData::field_0x8

◆ field_0x9

u8 J3DAnmColorFullData::field_0x9[3]

◆ mAValuesOffset

void* J3DAnmColorFullData::mAValuesOffset

◆ mBValuesOffset

void* J3DAnmColorFullData::mBValuesOffset

◆ mFrameMax

s16 J3DAnmColorFullData::mFrameMax

◆ mGValuesOffset

void* J3DAnmColorFullData::mGValuesOffset

◆ mHeader

J3DAnmDataBlockHeader J3DAnmColorFullData::mHeader

◆ mNameTabOffset

void* J3DAnmColorFullData::mNameTabOffset

◆ mRValuesOffset

void* J3DAnmColorFullData::mRValuesOffset

◆ mTableOffset

void* J3DAnmColorFullData::mTableOffset

◆ mUpdateMaterialIDOffset

void* J3DAnmColorFullData::mUpdateMaterialIDOffset

◆ mUpdateMaterialNum

u16 J3DAnmColorFullData::mUpdateMaterialNum

The documentation for this struct was generated from the following file: