#include <StrmPlayer.h>
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| virtual | ~StrmCallback () |
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| virtual Result | LoadHeader (StrmPlayer::NotifyLoadHeaderAsyncEndCallback callback, void *callbackData, u32 userId, u32 userData) const =0 |
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| virtual Result | LoadStream (void *mramAddr, u32 size, s32 offset, int numChannels, u32 blockSize, s32 blockHeaderOffset, bool needUpdateAdpcmLoop, StrmPlayer::LoadCommand &callback, u32 userId, u32 userData) const =0 |
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| virtual void | CancelLoading (u32 userId, u32 userData) const =0 |
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◆ Result
◆ Result
| Enumerator |
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| RESULT_SUCCESS | |
| RESULT_FAILED | |
| RESULT_CANCELED | |
| RESULT_ASYNC | |
| RESULT_RETRY | |
◆ ~StrmCallback()
| virtual nw4hbm::snd::detail::StrmPlayer::StrmCallback::~StrmCallback |
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inlinevirtual |
◆ CancelLoading()
| virtual void nw4hbm::snd::detail::StrmPlayer::StrmCallback::CancelLoading |
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u32 | userId, |
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u32 | userData ) const |
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pure virtual |
◆ LoadHeader()
◆ LoadStream()
| virtual Result nw4hbm::snd::detail::StrmPlayer::StrmCallback::LoadStream |
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void * | mramAddr, |
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u32 | size, |
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s32 | offset, |
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int | numChannels, |
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u32 | blockSize, |
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s32 | blockHeaderOffset, |
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bool | needUpdateAdpcmLoop, |
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StrmPlayer::LoadCommand & | callback, |
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u32 | userId, |
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u32 | userData ) const |
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pure virtual |
The documentation for this class was generated from the following file: