Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_FZ_c Class Reference

Mini Freezard. More...

#include <d_a_e_fz.h>

+ Inheritance diagram for daE_FZ_c:
+ Collaboration diagram for daE_FZ_c:

Public Member Functions

s32 draw ()
 
void setActionMode (int, int)
 
void setReflectAngle ()
 
void mBoundSoundset ()
 
void deadnextSet (bool)
 
void damage_check ()
 
bool way_gake_check ()
 
void executeWait ()
 
void executeMove ()
 
void executeAttack ()
 
void executeDamage ()
 
void executeRollMove ()
 
void action ()
 
void mtx_set ()
 
void cc_set ()
 
s32 execute ()
 
void demoDelete ()
 
s32 _delete ()
 
s32 CreateHeap ()
 
s32 create ()
 
- Public Member Functions inherited from fopEn_enemy_c
bool initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
bool checkWolfNoLock () const
 
bool checkHeadLockFlg () const
 
bool checkWolfBiteDamage () const
 
bool checkDownFlg () const
 
bool checkCutDownHitFlg () const
 
bool checkDeadFlg () const
 
u32getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Private Attributes

request_of_phase_process_class mPhaseReq
 
J3DModelmpModel
 
mDoExt_invisibleModel mInvisibleModel
 
Z2CreatureEnemy mCreature
 
cXyz mUserWork
 
cXyz field_0x670
 
cXyz field_0x67c [4]
 
cXyz field_0x6ac [4]
 
cXyz field_0x6dc
 
cXyz field_0x6e8
 
s32 mActionMode
 
s32 mActionPhase
 
f32 field_0x6fc
 
f32 mRadiusBase
 
s16 field_0x704
 
s16 mAngleFromPlayer
 
s16 mLastWallHitAngle
 
s32 field_0x70c
 
u8 field_0x710
 
u8 field_0x711
 
u8 field_0x712
 
u8 field_0x713
 
u8 field_0x714
 
u8 field_0x715
 
u8 field_0x716
 
u8 field_0x717
 
fopAc_ac_cmpBlizzetaActor
 
u32 mParticleSet [3]
 
u8 field_0x728 [4]
 
dBgS_AcchCir mAcchCir
 
dBgS_ObjAcch mObjAcch
 
dCcD_Stts mStts
 
dCcD_Sph mTgCoSph
 
dCcD_Sph mAtSph
 
dCcU_AtInfo mAtInfo
 
u8 field_0xc14
 
u8 field_0xc15
 
u8 field_0xc16
 
u8 field_0xc17
 
u8 field_0xc18
 
u8 field_0xc19
 
u8 field_0xc1a
 
u8 field_0xc1b
 
u8 field_0xc1c
 
u8 field_0xc1d
 
u8 field_0xc1e
 
u8 field_0xc1f
 
u8 field_0xc20
 
u8 field_0xc21
 
u8 field_0xc22
 
u8 field_0xc23
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from fopEn_enemy_c
cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModelmBallModel
 
J3DAnmTextureSRTKeymBtk
 
J3DAnmTevRegKeymBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 field_0x590
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Mini Freezard.

Miniature Freezard enemy.

Member Function Documentation

◆ _delete()

s32 daE_FZ_c::_delete ( )

◆ action()

void daE_FZ_c::action ( )

◆ cc_set()

void daE_FZ_c::cc_set ( )

◆ create()

s32 daE_FZ_c::create ( )

◆ CreateHeap()

s32 daE_FZ_c::CreateHeap ( )

◆ damage_check()

void daE_FZ_c::damage_check ( )

◆ deadnextSet()

void daE_FZ_c::deadnextSet ( bool  param_0)

◆ demoDelete()

void daE_FZ_c::demoDelete ( )

◆ draw()

s32 daE_FZ_c::draw ( )

◆ execute()

s32 daE_FZ_c::execute ( )

◆ executeAttack()

void daE_FZ_c::executeAttack ( )

◆ executeDamage()

void daE_FZ_c::executeDamage ( )

◆ executeMove()

void daE_FZ_c::executeMove ( )

◆ executeRollMove()

void daE_FZ_c::executeRollMove ( )

◆ executeWait()

void daE_FZ_c::executeWait ( )

◆ mBoundSoundset()

void daE_FZ_c::mBoundSoundset ( )

◆ mtx_set()

void daE_FZ_c::mtx_set ( )

◆ setActionMode()

void daE_FZ_c::setActionMode ( int  i_actionMode,
int  i_actionPhase 
)

◆ setReflectAngle()

void daE_FZ_c::setReflectAngle ( )

◆ way_gake_check()

bool daE_FZ_c::way_gake_check ( )

Member Data Documentation

◆ field_0x670

cXyz daE_FZ_c::field_0x670
private

Appears unused. Set to current position on actor creation.

◆ field_0x67c

cXyz daE_FZ_c::field_0x67c[4]
private

???

◆ field_0x6ac

cXyz daE_FZ_c::field_0x6ac[4]
private

???

◆ field_0x6dc

cXyz daE_FZ_c::field_0x6dc
private

???

◆ field_0x6e8

cXyz daE_FZ_c::field_0x6e8
private

???

◆ field_0x6fc

f32 daE_FZ_c::field_0x6fc
private

???

◆ field_0x704

s16 daE_FZ_c::field_0x704
private

???

◆ field_0x70c

s32 daE_FZ_c::field_0x70c
private

???

◆ field_0x710

u8 daE_FZ_c::field_0x710
private

???

◆ field_0x711

u8 daE_FZ_c::field_0x711
private

???

◆ field_0x712

u8 daE_FZ_c::field_0x712
private

???

◆ field_0x713

u8 daE_FZ_c::field_0x713
private

???

◆ field_0x714

u8 daE_FZ_c::field_0x714
private

???

◆ field_0x715

u8 daE_FZ_c::field_0x715
private

???

◆ field_0x716

u8 daE_FZ_c::field_0x716
private

???

◆ field_0x717

u8 daE_FZ_c::field_0x717
private

???

◆ field_0x728

u8 daE_FZ_c::field_0x728[4]
private

???

◆ field_0xc14

u8 daE_FZ_c::field_0xc14
private

???

◆ field_0xc15

u8 daE_FZ_c::field_0xc15
private

???

◆ field_0xc16

u8 daE_FZ_c::field_0xc16
private

???

◆ field_0xc17

u8 daE_FZ_c::field_0xc17
private

???

◆ field_0xc18

u8 daE_FZ_c::field_0xc18
private

???

◆ field_0xc19

u8 daE_FZ_c::field_0xc19
private

???

◆ field_0xc1a

u8 daE_FZ_c::field_0xc1a
private

???

◆ field_0xc1b

u8 daE_FZ_c::field_0xc1b
private

???

◆ field_0xc1c

u8 daE_FZ_c::field_0xc1c
private

???

◆ field_0xc1d

u8 daE_FZ_c::field_0xc1d
private

???

◆ field_0xc1e

u8 daE_FZ_c::field_0xc1e
private

???

◆ field_0xc1f

u8 daE_FZ_c::field_0xc1f
private

???

◆ field_0xc20

u8 daE_FZ_c::field_0xc20
private

???

◆ field_0xc21

u8 daE_FZ_c::field_0xc21
private

???

◆ field_0xc22

u8 daE_FZ_c::field_0xc22
private

???

◆ field_0xc23

u8 daE_FZ_c::field_0xc23
private

???

◆ mAcchCir

dBgS_AcchCir daE_FZ_c::mAcchCir
private

Checks for actor collision with background circles?

◆ mActionMode

s32 daE_FZ_c::mActionMode
private

Current action mode.

◆ mActionPhase

s32 daE_FZ_c::mActionPhase
private

Current phase of mActionMode.

◆ mAngleFromPlayer

s16 daE_FZ_c::mAngleFromPlayer
private

Angle the mini freezard is from the player.

◆ mAtInfo

dCcU_AtInfo daE_FZ_c::mAtInfo
private

Tracks information when the Mini Freezard is attacked.

◆ mAtSph

dCcD_Sph daE_FZ_c::mAtSph
private

Sphere collider used when Mini Freezard is attacking.

◆ mCreature

Z2CreatureEnemy daE_FZ_c::mCreature
private

Z2CreatureEnemy class used for playing sound effects.

◆ mInvisibleModel

mDoExt_invisibleModel daE_FZ_c::mInvisibleModel
private

Invisible model used for the Mini Freezard.

◆ mLastWallHitAngle

s16 daE_FZ_c::mLastWallHitAngle
private

Angle of the last wall the mini freezard hit.

◆ mObjAcch

dBgS_ObjAcch daE_FZ_c::mObjAcch
private

Checks for actor collision with background objects.

◆ mParticleSet

u32 daE_FZ_c::mParticleSet[3]
private

Particle set

◆ mpBlizzetaActor

fopAc_ac_c* daE_FZ_c::mpBlizzetaActor
private

Pointer to Blizzeta's actor (if used). Used to figure out what the mini freezard's angle and positioning should be when Blizzeta is attacking with them.

◆ mPhaseReq

request_of_phase_process_class daE_FZ_c::mPhaseReq
private

Phase request used when creating the actor.

◆ mpModel

J3DModel* daE_FZ_c::mpModel
private

Pointer to the Mini Freezard's model.

◆ mRadiusBase

f32 daE_FZ_c::mRadiusBase
private

Base radius value used by mTgCoSph and mAtSph.

◆ mStts

dCcD_Stts daE_FZ_c::mStts
private

Track Mini Freezard collider status.

◆ mTgCoSph

dCcD_Sph daE_FZ_c::mTgCoSph
private

Sphere collider used when Mini Freezard is attacked / pushed.

◆ mUserWork

cXyz daE_FZ_c::mUserWork
private

???


The documentation for this class was generated from the following files: