Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Mini Freezard. More...
#include <d_a_e_fz.h>
Mini Freezard.
Miniature Freezard enemy.
s32 daE_FZ_c::_delete | ( | ) |
void daE_FZ_c::action | ( | ) |
void daE_FZ_c::cc_set | ( | ) |
s32 daE_FZ_c::create | ( | ) |
s32 daE_FZ_c::CreateHeap | ( | ) |
void daE_FZ_c::damage_check | ( | ) |
void daE_FZ_c::demoDelete | ( | ) |
s32 daE_FZ_c::draw | ( | ) |
s32 daE_FZ_c::execute | ( | ) |
void daE_FZ_c::executeAttack | ( | ) |
void daE_FZ_c::executeDamage | ( | ) |
void daE_FZ_c::executeMove | ( | ) |
void daE_FZ_c::executeRollMove | ( | ) |
void daE_FZ_c::executeWait | ( | ) |
void daE_FZ_c::mBoundSoundset | ( | ) |
void daE_FZ_c::mtx_set | ( | ) |
void daE_FZ_c::setReflectAngle | ( | ) |
bool daE_FZ_c::way_gake_check | ( | ) |
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Appears unused. Set to current position on actor creation.
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Checks for actor collision with background circles?
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Current action mode.
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Current phase of mActionMode.
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Angle the mini freezard is from the player.
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Tracks information when the Mini Freezard is attacked.
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Sphere collider used when Mini Freezard is attacking.
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Z2CreatureEnemy class used for playing sound effects.
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Invisible model used for the Mini Freezard.
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Angle of the last wall the mini freezard hit.
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Checks for actor collision with background objects.
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Particle set
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Pointer to Blizzeta's actor (if used). Used to figure out what the mini freezard's angle and positioning should be when Blizzeta is attacking with them.
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Phase request used when creating the actor.
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Pointer to the Mini Freezard's model.
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Track Mini Freezard collider status.
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Sphere collider used when Mini Freezard is attacked / pushed.
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