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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Mini Freezard. More...
#include <d_a_e_fz.h>
Inheritance diagram for daE_FZ_c:
Collaboration diagram for daE_FZ_c:Private Attributes | |
| request_of_phase_process_class | mPhaseReq |
| J3DModel * | mpModel |
| mDoExt_invisibleModel | mInvisibleModel |
| Z2CreatureEnemy | mCreature |
| cXyz | mUserWork |
| cXyz | field_0x670 |
| cXyz | field_0x67c [4] |
| cXyz | field_0x6ac [4] |
| cXyz | field_0x6dc |
| cXyz | field_0x6e8 |
| s32 | mActionMode |
| s32 | mActionPhase |
| f32 | field_0x6fc |
| f32 | mRadiusBase |
| s16 | field_0x704 |
| s16 | mAngleFromPlayer |
| s16 | mLastWallHitAngle |
| s32 | field_0x70c |
| u8 | field_0x710 |
| u8 | field_0x711 |
| u8 | field_0x712 |
| u8 | field_0x713 |
| u8 | field_0x714 |
| u8 | field_0x715 |
| u8 | field_0x716 |
| u8 | field_0x717 |
| fopAc_ac_c * | mpBlizzetaActor |
| u32 | mParticleSet [3] |
| u8 | field_0x728 [4] |
| dBgS_AcchCir | mAcchCir |
| dBgS_ObjAcch | mObjAcch |
| dCcD_Stts | mStts |
| dCcD_Sph | mTgCoSph |
| dCcD_Sph | mAtSph |
| dCcU_AtInfo | mAtInfo |
| u8 | field_0xc14 |
| u8 | field_0xc15 |
| u8 | field_0xc16 |
| u8 | field_0xc17 |
| u8 | field_0xc18 |
| u8 | field_0xc19 |
| u8 | field_0xc1a |
| u8 | field_0xc1b |
| u8 | field_0xc1c |
| u8 | field_0xc1d |
| u8 | field_0xc1e |
| u8 | field_0xc1f |
| u8 | field_0xc20 |
| u8 | field_0xc21 |
| u8 | field_0xc22 |
| u8 | field_0xc23 |
Mini Freezard.
Miniature Freezard enemy.
| s32 daE_FZ_c::_delete | ( | ) |
| void daE_FZ_c::action | ( | ) |
| void daE_FZ_c::cc_set | ( | ) |
| s32 daE_FZ_c::create | ( | ) |
| s32 daE_FZ_c::CreateHeap | ( | ) |
| void daE_FZ_c::damage_check | ( | ) |
| void daE_FZ_c::deadnextSet | ( | bool | param_0 | ) |
| void daE_FZ_c::demoDelete | ( | ) |
| s32 daE_FZ_c::draw | ( | ) |
| s32 daE_FZ_c::execute | ( | ) |
| void daE_FZ_c::executeAttack | ( | ) |
| void daE_FZ_c::executeDamage | ( | ) |
| void daE_FZ_c::executeMove | ( | ) |
| void daE_FZ_c::executeRollMove | ( | ) |
| void daE_FZ_c::executeWait | ( | ) |
| void daE_FZ_c::mBoundSoundset | ( | ) |
| void daE_FZ_c::mtx_set | ( | ) |
| void daE_FZ_c::setActionMode | ( | int | i_actionMode, |
| int | i_actionPhase ) |
| void daE_FZ_c::setReflectAngle | ( | ) |
| bool daE_FZ_c::way_gake_check | ( | ) |
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Appears unused. Set to current position on actor creation.
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Checks for actor collision with background circles?
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Current action mode.
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Current phase of mActionMode.
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Angle the mini freezard is from the player.
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Tracks information when the Mini Freezard is attacked.
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Sphere collider used when Mini Freezard is attacking.
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Z2CreatureEnemy class used for playing sound effects.
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Invisible model used for the Mini Freezard.
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Angle of the last wall the mini freezard hit.
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Checks for actor collision with background objects.
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Particle set
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Pointer to Blizzeta's actor (if used). Used to figure out what the mini freezard's angle and positioning should be when Blizzeta is attacking with them.
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Phase request used when creating the actor.
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Pointer to the Mini Freezard's model.
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Track Mini Freezard collider status.
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Sphere collider used when Mini Freezard is attacked / pushed.
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