Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <c_cc_d.h>
Public Member Functions | |
cCcD_ObjTg () | |
virtual | ~cCcD_ObjTg () |
void | Set (cCcD_SrcObjTg const &) |
void | SetGrp (u32) |
void | ClrHit () |
void | SetHit (cCcD_Obj *) |
int | GetType () const |
void | SetType (u32 type) |
u32 | GetGrp () const |
bool | ChkSet () const |
void | ClrSet () |
u32 | ChkHit () |
Public Member Functions inherited from cCcD_ObjCommonBase | |
cCcD_ObjCommonBase () | |
virtual | ~cCcD_ObjCommonBase () |
void | ct () |
void | SetSPrm (u32 sprm) |
s32 | getSPrm () const |
void | setRPrm (s32 rprm) |
s32 | getRPrm () const |
cCcD_Obj * | GetHitObj () |
u32 | MskSPrm (u32 mask) const |
u32 | MskRPrm (u32 mask) |
void | OnSPrmBit (u32 flag) |
void | OffSPrmBit (u32 flag) |
u32 | ChkSPrm (u32 prm) const |
void | Set (cCcD_SrcObjCommonBase const &src) |
Private Attributes | |
int | mType |
Additional Inherited Members | |
Public Types inherited from cCcD_ObjCommonBase | |
enum | CoSPrm_e { CO_SPRM_SET = 1 , CO_SPRM_NO_CRR = 0x100 , CO_SPRM_NO_CO_HIT_INF_SET = 0x200 , CO_SPRM_SAME_ACTOR_HIT = 0x400 } |
Protected Attributes inherited from cCcD_ObjCommonBase | |
u32 | mSPrm |
u32 | mRPrm |
cCcD_Obj * | mHitObj |
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inline |
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inlinevirtual |
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inline |
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inline |
void cCcD_ObjTg::ClrHit | ( | ) |
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inline |
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inline |
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inline |
void cCcD_ObjTg::Set | ( | cCcD_SrcObjTg const & | src | ) |
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private |