Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JUTPalette Class Reference

#include <JUTPalette.h>

+ Collaboration diagram for JUTPalette:

Public Member Functions

 JUTPalette (_GXTlut p1, _GXTlutFmt p2, JUTTransparency p3, u16 p4, void *p5)
 
 JUTPalette (GXTlut tlutNo, ResTLUT *p_tlutRes)
 
void storeTLUT (_GXTlut, ResTLUT *)
 
void storeTLUT (_GXTlut, _GXTlutFmt, JUTTransparency, u16, void *)
 
bool load ()
 
u8 getTlutName () const
 
u8 getFormat () const
 
u8 getTransparency () const
 
u16 getNumColors () const
 
ResTLUTgetColorTable () const
 

Private Attributes

_GXTlutObj mTlutObj
 
u8 mTlutName
 
u8 mFormat
 
ResTLUTmColorTable
 
u16 mNumColors
 
u8 mTransparency
 

Constructor & Destructor Documentation

◆ JUTPalette() [1/2]

JUTPalette::JUTPalette ( _GXTlut  p1,
_GXTlutFmt  p2,
JUTTransparency  p3,
u16  p4,
void p5 
)
inline

◆ JUTPalette() [2/2]

JUTPalette::JUTPalette ( GXTlut  tlutNo,
ResTLUT p_tlutRes 
)
inline

Member Function Documentation

◆ getColorTable()

ResTLUT * JUTPalette::getColorTable ( ) const
inline

◆ getFormat()

u8 JUTPalette::getFormat ( ) const
inline

◆ getNumColors()

u16 JUTPalette::getNumColors ( ) const
inline

◆ getTlutName()

u8 JUTPalette::getTlutName ( ) const
inline

◆ getTransparency()

u8 JUTPalette::getTransparency ( ) const
inline

◆ load()

bool JUTPalette::load ( )

◆ storeTLUT() [1/2]

void JUTPalette::storeTLUT ( _GXTlut  param_0,
_GXTlutFmt  param_1,
JUTTransparency  param_2,
u16  param_3,
void param_4 
)

◆ storeTLUT() [2/2]

void JUTPalette::storeTLUT ( _GXTlut  param_0,
ResTLUT tlut 
)

Member Data Documentation

◆ mColorTable

ResTLUT* JUTPalette::mColorTable
private

◆ mFormat

u8 JUTPalette::mFormat
private

◆ mNumColors

u16 JUTPalette::mNumColors
private

◆ mTlutName

u8 JUTPalette::mTlutName
private

◆ mTlutObj

_GXTlutObj JUTPalette::mTlutObj
private

◆ mTransparency

u8 JUTPalette::mTransparency
private

The documentation for this class was generated from the following files: