Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dEvent_exception_c Class Reference

#include <d_event_manager.h>

Public Member Functions

 dEvent_exception_c ()
 
 ~dEvent_exception_c ()
 
void init ()
 
int setStartDemo (int mapToolID)
 
const char * getEventName ()
 

Public Attributes

int mEventInfoIdx
 
u8 field_0x4
 
u8 field_0x5
 
u8 field_0x6
 
u8 field_0x7
 
int mState
 

Constructor & Destructor Documentation

◆ dEvent_exception_c()

dEvent_exception_c::dEvent_exception_c ( )
inline

◆ ~dEvent_exception_c()

dEvent_exception_c::~dEvent_exception_c ( )
inline

Member Function Documentation

◆ getEventName()

const char * dEvent_exception_c::getEventName ( )

◆ init()

void dEvent_exception_c::init ( )

◆ setStartDemo()

int dEvent_exception_c::setStartDemo ( int mapToolID)

Member Data Documentation

◆ field_0x4

u8 dEvent_exception_c::field_0x4

◆ field_0x5

u8 dEvent_exception_c::field_0x5

◆ field_0x6

u8 dEvent_exception_c::field_0x6

◆ field_0x7

u8 dEvent_exception_c::field_0x7

◆ mEventInfoIdx

int dEvent_exception_c::mEventInfoIdx

◆ mState

int dEvent_exception_c::mState

The documentation for this class was generated from the following files: