Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <m_Do_machine.h>
Static Public Member Functions | |
static void | setRenderModeObj (GXRenderModeObj *obj) |
static void | setProgressiveMode () |
static u16 | getEfbHeight () |
static u16 | getFbWidth () |
static GXRenderModeObj * | getRenderModeObj () |
Static Public Attributes | |
static GXRenderModeObj * | mRenderModeObj = &g_ntscZeldaIntDf |
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inlinestatic |
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inlinestatic |
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static |