Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Bullet (Unused?) More...
#include <d_a_bullet.h>
Static Public Attributes | |
static u8 const | mCcDObjInfo [48] |
static u8 | mCcDSph [64] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x5ac [0x95c - 0x5ac] |
Bullet (Unused?)
daBullet_c::~daBullet_c | ( | ) |
void daBullet_c::create | ( | ) |
void daBullet_c::CreateHeap | ( | ) |
void daBullet_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daBullet_c::Delete | ( | ) |
void daBullet_c::Draw | ( | ) |
void daBullet_c::Execute | ( | ) |
void daBullet_c::getBmdName | ( | ) |
void daBullet_c::getResName | ( | ) |
void daBullet_c::getTypeFromParam | ( | ) |
void daBullet_c::initialize | ( | ) |
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