Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Death Sword Shutter Gate. More...
#include <d_a_dshutter.h>
Classes | |
class | action_c |
Static Public Attributes | |
static f32 const | OPEN_SIZE = 270.1f |
static f32 const | OPEN_ACCEL = 10.0f |
static f32 const | OPEN_SPEED = -40.0f |
static f32 const | OPEN_BOUND_SPEED = -30.0f |
static f32 const | OPEN_BOUND_RATIO = -0.4f |
static f32 const | CLOSE_ACCEL = 10.0f |
static f32 const | CLOSE_SPEED = 40.0f |
static f32 const | CLOSE_BOUND_SPEED = 30.0f |
static f32 const | CLOSE_BOUND_RATIO = -0.4f |
Static Public Attributes inherited from dBgS_MoveBgActor | |
static const char * | m_name |
static int | m_dzb_id |
static MoveBGActor_SetFunc | m_set_func |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Additional Inherited Members | |
Static Public Member Functions inherited from fopAc_ac_c | |
static void | setStopStatus (u32 status) |
Death Sword Shutter Gate.
daDsh_c::~daDsh_c | ( | ) |
int daDsh_c::callExecute | ( | ) |
int daDsh_c::callInit | ( | ) |
|
inline |
|
virtual |
Reimplemented from dBgS_MoveBgActor.
|
virtual |
Reimplemented from dBgS_MoveBgActor.
int daDsh_c::executeClose | ( | ) |
int daDsh_c::executeCloseWait | ( | ) |
int daDsh_c::executeOpen | ( | ) |
int daDsh_c::executeOpenWait | ( | ) |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
int daDsh_c::initClose | ( | ) |
int daDsh_c::initCloseWait | ( | ) |
int daDsh_c::initOpen | ( | ) |
int daDsh_c::initOpenWait | ( | ) |
void daDsh_c::setAction | ( | daDsh_c::action_c * | i_action | ) |
void daDsh_c::setMtx | ( | ) |
action_c* daDsh_c::mpAction |
J3DModel* daDsh_c::mpModel |
dComIfG_resLoader_c daDsh_c::mResLoader |
u8 daDsh_c::mSw |
s16 daDsh_c::mTiltTime |
u8 daDsh_c::mType |