#include <d_com_inf_game.h>
◆ dComIfG_inf_c()
dComIfG_inf_c::dComIfG_inf_c |
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◆ ~dComIfG_inf_c()
dComIfG_inf_c::~dComIfG_inf_c |
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inline |
◆ ct()
void dComIfG_inf_c::ct |
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◆ getPlay()
◆ dComIfG_mTimerInfo
◆ drawlist
◆ field_0x1ddfa
s8 dComIfG_inf_c::field_0x1ddfa |
◆ field_0x1ddfc
s8 dComIfG_inf_c::field_0x1ddfc |
◆ field_0x1de00
u32 dComIfG_inf_c::field_0x1de00 |
◆ field_0x1de04
u32 dComIfG_inf_c::field_0x1de04 |
◆ field_0x1de08
u8 dComIfG_inf_c::field_0x1de08 |
◆ field_0x1de09
u8 dComIfG_inf_c::field_0x1de09 |
◆ field_0x1de0a
u8 dComIfG_inf_c::field_0x1de0a |
◆ field_0x1de0b
u8 dComIfG_inf_c::field_0x1de0b |
◆ field_0x1de0c
u8 dComIfG_inf_c::field_0x1de0c |
◆ info
◆ mFadeBrightness
u8 dComIfG_inf_c::mFadeBrightness |
◆ mPolyDamageOff
s8 dComIfG_inf_c::mPolyDamageOff |
◆ mResControl
◆ mWorldDark
u8 dComIfG_inf_c::mWorldDark |
◆ play
The documentation for this class was generated from the following files: