#include <d_com_inf_game.h>
◆ dComIfG_inf_c()
| dComIfG_inf_c::dComIfG_inf_c |
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inline |
◆ ~dComIfG_inf_c()
| dComIfG_inf_c::~dComIfG_inf_c |
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inline |
◆ createBaseCsr()
| void dComIfG_inf_c::createBaseCsr |
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◆ ct()
| void dComIfG_inf_c::ct |
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◆ getPlay()
◆ dComIfG_mTimerInfo
◆ drawlist
◆ field_0x1ddfa
| s8 dComIfG_inf_c::field_0x1ddfa |
◆ field_0x1ddfc
| s8 dComIfG_inf_c::field_0x1ddfc |
◆ field_0x1de00
| u32 dComIfG_inf_c::field_0x1de00 |
◆ field_0x1de04
| u32 dComIfG_inf_c::field_0x1de04 |
◆ field_0x1de08
| u8 dComIfG_inf_c::field_0x1de08 |
◆ field_0x1de09
| u8 dComIfG_inf_c::field_0x1de09 |
◆ field_0x1de0a
| u8 dComIfG_inf_c::field_0x1de0a |
◆ field_0x1de0c
| u8 dComIfG_inf_c::field_0x1de0c |
◆ info
◆ m_baseCsr
◆ mFadeBrightness
| u8 dComIfG_inf_c::mFadeBrightness |
◆ mIsDebugMode
| u8 dComIfG_inf_c::mIsDebugMode |
◆ mPolyDamageOff
| s8 dComIfG_inf_c::mPolyDamageOff |
◆ mResControl
◆ mWorldDark
| u8 dComIfG_inf_c::mWorldDark |
◆ play
The documentation for this class was generated from the following files: