Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Arbiter's Grounds Bridge. More...
#include <d_a_obj_lv4bridge.h>
Public Member Functions | |
void | initBaseMtx () |
void | setBaseMtx () |
void | Create () |
void | CreateHeap () |
void | create1st () |
void | Execute (f32(**)[3][4]) |
void | action () |
void | mode_init_wait () |
void | mode_wait () |
void | mode_init_move () |
void | mode_move () |
void | mode_init_dead () |
void | mode_dead () |
void | eventStart () |
void | Draw () |
void | Delete () |
~daObjLv4Brg_c () | |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
u8 | field_0x568 [0x5d0 - 0x568] |
Arbiter's Grounds Bridge.
daObjLv4Brg_c::~daObjLv4Brg_c | ( | ) |
void daObjLv4Brg_c::action | ( | ) |
void daObjLv4Brg_c::Create | ( | ) |
void daObjLv4Brg_c::create1st | ( | ) |
void daObjLv4Brg_c::CreateHeap | ( | ) |
void daObjLv4Brg_c::Delete | ( | ) |
void daObjLv4Brg_c::Draw | ( | ) |
void daObjLv4Brg_c::eventStart | ( | ) |
void daObjLv4Brg_c::initBaseMtx | ( | ) |
void daObjLv4Brg_c::mode_dead | ( | ) |
void daObjLv4Brg_c::mode_init_dead | ( | ) |
void daObjLv4Brg_c::mode_init_move | ( | ) |
void daObjLv4Brg_c::mode_init_wait | ( | ) |
void daObjLv4Brg_c::mode_move | ( | ) |
void daObjLv4Brg_c::mode_wait | ( | ) |
void daObjLv4Brg_c::setBaseMtx | ( | ) |
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private |