Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_a_obj_nougu.h>
Public Member Functions | |
~daObj_Nougu_c () | |
void | create () |
void | CreateHeap () |
void | Delete () |
void | Execute () |
void | Draw () |
void | createHeapCallBack (fopAc_ac_c *) |
void | getResName () |
void | isDelete () |
void | setEnvTevColor () |
void | setRoomNo () |
void | setMtx () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Static Public Attributes | |
static u8 | mCcDSph [64] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0xe30 - 0x568] |
Farm Tools.
daObj_Nougu_c::~daObj_Nougu_c | ( | ) |
void daObj_Nougu_c::create | ( | ) |
void daObj_Nougu_c::CreateHeap | ( | ) |
void daObj_Nougu_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daObj_Nougu_c::Delete | ( | ) |
void daObj_Nougu_c::Draw | ( | ) |
void daObj_Nougu_c::Execute | ( | ) |
void daObj_Nougu_c::getResName | ( | ) |
void daObj_Nougu_c::isDelete | ( | ) |
void daObj_Nougu_c::setEnvTevColor | ( | ) |
void daObj_Nougu_c::setMtx | ( | ) |
void daObj_Nougu_c::setRoomNo | ( | ) |
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private |
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static |