#include <JUTGamePad.h>
◆ EPadPort
Enumerator |
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Port_Unknown | |
Port_1 | |
Port_2 | |
Port_3 | |
Port_4 | |
◆ EStickMode
◆ EWhichStick
Enumerator |
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WS_MAIN_STICK | |
WS_SUB_STICK | |
◆ JUTGamePad()
◆ ~JUTGamePad()
JUTGamePad::~JUTGamePad |
( |
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virtual |
◆ assign()
void JUTGamePad::assign |
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◆ checkResetCallback()
◆ checkResetSwitch()
void JUTGamePad::checkResetSwitch |
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static |
◆ clear()
void JUTGamePad::clear |
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◆ clearForReset()
void JUTGamePad::clearForReset |
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static |
◆ clearResetOccurred()
◆ getAnalogA()
u8 JUTGamePad::getAnalogA |
( |
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const |
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inline |
◆ getAnalogB()
u8 JUTGamePad::getAnalogB |
( |
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const |
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inline |
◆ getAnalogL()
u8 JUTGamePad::getAnalogL |
( |
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const |
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inline |
◆ getAnalogR()
u8 JUTGamePad::getAnalogR |
( |
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const |
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inline |
◆ getButton()
u32 JUTGamePad::getButton |
( |
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const |
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inline |
◆ getErrorStatus()
s8 JUTGamePad::getErrorStatus |
( |
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const |
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inline |
◆ getGamePad()
◆ getMainStickAngle()
s16 JUTGamePad::getMainStickAngle |
( |
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const |
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inline |
◆ getMainStickValue()
f32 JUTGamePad::getMainStickValue |
( |
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const |
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inline |
◆ getMainStickX()
f32 JUTGamePad::getMainStickX |
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const |
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inline |
◆ getMainStickY()
f32 JUTGamePad::getMainStickY |
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const |
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inline |
◆ getPadRecord()
◆ getPadReplay()
◆ getPortNum()
s16 JUTGamePad::getPortNum |
( |
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const |
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inline |
◆ getPortStatus()
◆ getSubStickAngle()
s16 JUTGamePad::getSubStickAngle |
( |
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const |
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inline |
◆ getSubStickValue()
f32 JUTGamePad::getSubStickValue |
( |
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const |
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inline |
◆ getSubStickX()
f32 JUTGamePad::getSubStickX |
( |
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const |
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inline |
◆ getSubStickY()
f32 JUTGamePad::getSubStickY |
( |
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const |
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inline |
◆ getTrigger()
u32 JUTGamePad::getTrigger |
( |
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const |
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inline |
◆ init()
◆ initList()
void JUTGamePad::initList |
( |
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◆ isPushing3ButtonReset()
bool JUTGamePad::isPushing3ButtonReset |
( |
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const |
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inline |
◆ read()
◆ recalibrate()
bool JUTGamePad::recalibrate |
( |
u32 |
pad_mask | ) |
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static |
◆ setAnalogMode()
◆ setResetCallback()
◆ startMotorWave()
◆ stopMotor()
void JUTGamePad::stopMotor |
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inline |
◆ stopMotorHard()
void JUTGamePad::stopMotorHard |
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inline |
◆ stopMotorWave()
void JUTGamePad::stopMotorWave |
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inline |
◆ stopMotorWaveHard()
void JUTGamePad::stopMotorWaveHard |
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inline |
◆ stopPatternedRumble()
void JUTGamePad::stopPatternedRumble |
( |
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inline |
◆ testTrigger()
u32 JUTGamePad::testTrigger |
( |
u32 |
button | ) |
const |
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inline |
◆ update()
void JUTGamePad::update |
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◆ field_0x9c
u8 JUTGamePad::field_0x9c[4] |
◆ field_0xa8
u8 JUTGamePad::field_0xa8 |
◆ mButton
◆ mButtonReset
◆ mErrorStatus
s8 JUTGamePad::mErrorStatus |
◆ mLink
◆ mListInitialized
bool JUTGamePad::mListInitialized |
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static |
◆ mMainStick
◆ mPadAssign
u8 JUTGamePad::mPadAssign |
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static |
◆ mPadButton
◆ mPadList
◆ mPadMStick
◆ mPadRecord
◆ mPadReplay
◆ mPadSStick
◆ mPadStatus
◆ mPortNum
◆ mResetTime
◆ mRumble
◆ mSubStick
◆ sAnalogMode
s32 JUTGamePad::sAnalogMode |
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static |
◆ sClampMode
◆ sRumbleSupported
u32 JUTGamePad::sRumbleSupported |
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static |
◆ sStickMode
◆ sSuppressPadReset
u32 JUTGamePad::sSuppressPadReset |
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static |
The documentation for this struct was generated from the following files: