Sliding Ice Block.
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#include <d_a_obj_iceblock.h>
◆ Action_e
Enumerator |
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ACTION_WAIT_e | |
ACTION_ORDER_EVENT_e | |
ACTION_EVENT_e | |
ACTION_DEAD_e | |
◆ Mode_e
Enumerator |
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MODE_PROC_WAIT_e | |
MODE_PROC_WALK_e | |
◆ State_e
Enumerator |
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STATE_0_e | |
STATE_LAND_e | |
STATE_2_e | |
STATE_4_e | |
◆ actionDead()
void daObjIceBlk_c::actionDead |
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◆ actionEvent()
void daObjIceBlk_c::actionEvent |
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◆ actionOrderEvent()
void daObjIceBlk_c::actionOrderEvent |
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◆ actionWait()
void daObjIceBlk_c::actionWait |
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◆ bgCheck()
void daObjIceBlk_c::bgCheck |
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◆ checkBgHit()
int daObjIceBlk_c::checkBgHit |
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◆ checkFall()
BOOL daObjIceBlk_c::checkFall |
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◆ checkWalk()
int daObjIceBlk_c::checkWalk |
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◆ checkWallPre()
int daObjIceBlk_c::checkWallPre |
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s16 |
i_angle | ) |
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◆ clrCounter()
void daObjIceBlk_c::clrCounter |
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◆ Create()
int daObjIceBlk_c::Create |
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virtual |
◆ create1st()
int daObjIceBlk_c::create1st |
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◆ CreateHeap()
int daObjIceBlk_c::CreateHeap |
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virtual |
◆ Delete()
int daObjIceBlk_c::Delete |
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virtual |
◆ disablePushPull()
void daObjIceBlk_c::disablePushPull |
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◆ Draw()
int daObjIceBlk_c::Draw |
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virtual |
◆ enablePushPull()
void daObjIceBlk_c::enablePushPull |
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◆ event_proc_call()
void daObjIceBlk_c::event_proc_call |
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◆ Execute()
int daObjIceBlk_c::Execute |
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Mtx ** |
param_0 | ) |
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virtual |
◆ getCorrectPointNo()
int daObjIceBlk_c::getCorrectPointNo |
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inline |
◆ getPathId()
int daObjIceBlk_c::getPathId |
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inline |
◆ getPointNo()
u16 daObjIceBlk_c::getPointNo |
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◆ getSwbit()
u8 daObjIceBlk_c::getSwbit |
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inline |
◆ getSwbit2()
u8 daObjIceBlk_c::getSwbit2 |
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inline |
◆ init_bgCheck()
void daObjIceBlk_c::init_bgCheck |
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◆ initBaseMtx()
void daObjIceBlk_c::initBaseMtx |
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◆ loadCurrentPos()
void daObjIceBlk_c::loadCurrentPos |
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◆ mode_init_wait()
void daObjIceBlk_c::mode_init_wait |
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◆ mode_init_walk()
void daObjIceBlk_c::mode_init_walk |
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◆ mode_proc_call()
void daObjIceBlk_c::mode_proc_call |
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◆ mode_proc_wait()
void daObjIceBlk_c::mode_proc_wait |
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◆ mode_proc_walk()
void daObjIceBlk_c::mode_proc_walk |
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◆ PPCallBack()
◆ saveCurrentPos()
int daObjIceBlk_c::saveCurrentPos |
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◆ setAction()
void daObjIceBlk_c::setAction |
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u8 |
i_action | ) |
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inline |
◆ setBaseMtx()
void daObjIceBlk_c::setBaseMtx |
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◆ setEffect()
void daObjIceBlk_c::setEffect |
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◆ field_0x9d4
u32 daObjIceBlk_c::field_0x9d4 |
◆ field_0x9d8
u32 daObjIceBlk_c::field_0x9d8 |
◆ mAcch
◆ mAcchCir
◆ mAction
u8 daObjIceBlk_c::mAction |
◆ mCcCyl
◆ mCcStts
◆ mColdEffEmitters
◆ mCounter
u8 daObjIceBlk_c::mCounter[4] |
◆ mGndChk
◆ mGroundY
f32 daObjIceBlk_c::mGroundY |
◆ mHitCounter
u8 daObjIceBlk_c::mHitCounter |
◆ mIsPlayerRide
bool daObjIceBlk_c::mIsPlayerRide |
◆ mKezuruEmtrID
u32 daObjIceBlk_c::mKezuruEmtrID |
◆ mMaxSwNum
u8 daObjIceBlk_c::mMaxSwNum |
◆ mMode
◆ mMoveDir
int daObjIceBlk_c::mMoveDir |
◆ mPhase
◆ mpIceBgW
dBgW* daObjIceBlk_c::mpIceBgW |
◆ mpIceModel
◆ mpModel
◆ mpPath
dPath* daObjIceBlk_c::mpPath |
◆ mPPLabel
◆ mState
◆ mSwbit
◆ mWalkInitPos
cXyz daObjIceBlk_c::mWalkInitPos |
◆ mWalkType
u8 daObjIceBlk_c::mWalkType |
◆ mWallPrePos
cXyz daObjIceBlk_c::mWallPrePos |
The documentation for this class was generated from the following files: