#include <JAUSectionHeap.h>
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| JAUSection (JAUSectionHeap *, u32, s32) |
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void | finishBuild () |
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virtual void | dispose () |
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JAUSoundTable * | newSoundTable (void const *, u32, bool) |
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JAUSoundNameTable * | newSoundNameTable (void const *, u32, bool) |
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JAIStreamDataMgr * | newStreamFileTable (void const *, bool) |
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JAISeqDataMgr * | newSeSeqCollection (void const *, u32) |
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u8 * | newStaticSeqDataBlock_ (JAISoundID, u32) |
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bool | newStaticSeqData (JAISoundID, void const *, u32) |
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bool | newStaticSeqData (JAISoundID) |
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void * | newCopy (void const *, u32, s32) |
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JASWaveBank * | newWaveBank (u32, void const *) |
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bool | loadWaveArc (u32, u32) |
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JASBank * | newBank (void const *, u32) |
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JASVoiceBank * | newVoiceBank (u32, u32) |
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bool | beginNewBankTable (u32, u32) |
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JAUBankTable * | endNewBankTable () |
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virtual | ~JAUSection () |
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bool | isBuilding () |
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bool | isOpen () |
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JAUSectionHeap * | asSectionHeap () |
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JKRHeap * | getHeap_ () |
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| JKRDisposer () |
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virtual | ~JKRDisposer () |
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◆ JAUSection()
◆ ~JAUSection()
virtual JAUSection::~JAUSection |
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inlinevirtual |
◆ asSectionHeap()
◆ beginNewBankTable()
bool JAUSection::beginNewBankTable |
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u32 |
param_0, |
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u32 |
param_1 |
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◆ dispose()
void JAUSection::dispose |
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virtual |
◆ endNewBankTable()
◆ finishBuild()
void JAUSection::finishBuild |
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◆ getHeap_()
◆ isBuilding()
bool JAUSection::isBuilding |
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inline |
◆ isOpen()
bool JAUSection::isOpen |
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inline |
◆ loadWaveArc()
bool JAUSection::loadWaveArc |
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u32 |
param_0, |
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u32 |
param_1 |
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◆ newBank()
◆ newCopy()
◆ newSeSeqCollection()
◆ newSoundNameTable()
◆ newSoundTable()
◆ newStaticSeqData() [1/2]
◆ newStaticSeqData() [2/2]
◆ newStaticSeqDataBlock_()
◆ newStreamFileTable()
◆ newVoiceBank()
◆ newWaveBank()
◆ buildingBankTable_
◆ data_
◆ field_0x28
u32 JAUSection::field_0x28 |
◆ field_0x2c
bool JAUSection::field_0x2c |
◆ sectionHeap_
The documentation for this class was generated from the following files: