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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <ax.h>
Public Attributes | |
void * | next |
void * | prev |
void * | next1 |
u32 | priority |
void(* | callback )(void *) |
u32 | userContext |
u32 | index |
u32 | sync |
u32 | depop |
u32 | updateMS |
u32 | updateCounter |
u32 | updateTotal |
u16 * | updateWrite |
u16 | updateData [128] |
void * | itdBuffer |
AXPB | pb |
void(* _AXVPB::callback) (void *) |
u32 _AXVPB::depop |
u32 _AXVPB::index |
void* _AXVPB::itdBuffer |
void* _AXVPB::next |
void* _AXVPB::next1 |
AXPB _AXVPB::pb |
void* _AXVPB::prev |
u32 _AXVPB::priority |
u32 _AXVPB::sync |
u32 _AXVPB::updateCounter |
u16 _AXVPB::updateData[128] |
u32 _AXVPB::updateMS |
u32 _AXVPB::updateTotal |
u16* _AXVPB::updateWrite |
u32 _AXVPB::userContext |