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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_bg_s_wtr_chk.h>
Public Member Functions | |
dBgS_WtrChk () | |
virtual | ~dBgS_WtrChk () |
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void | Set (cXyz &, f32) |
dBgS_SplGrpChk () | |
void | Init () |
virtual | ~dBgS_SplGrpChk () |
void | OffFind () |
void | OffIn () |
void | OffMoveBGOnly () |
void | OnMoveBGOnly () |
void | OnFind () |
bool | ChkMoveBGOnly () |
void | SetHeight (f32 height) |
f32 | GetHeight () |
cXyz & | GetPosP () |
f32 | GetRoof () const |
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~cBgS_PolyInfo () | |
cBgS_PolyInfo () | |
bool | ChkSetInfo () const |
void | ClearPi () |
void | SetPolyInfo (const cBgS_PolyInfo &) |
void | SetActorInfo (int, void *, fpc_ProcID) |
bool | ChkSafe (const void *, fpc_ProcID) const |
void | SetPolyIndex (int) |
bool | ChkBgIndex () const |
virtual | ~cBgS_PolyInfo () |
u16 | GetPolyIndex () const |
u16 | GetBgIndex () const |
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cBgS_Chk () | |
void | SetExtChk (cBgS_Chk &) |
bool | ChkSameActorPid (fpc_ProcID) const |
void | SetActorPid (fpc_ProcID pid) |
fpc_ProcID | GetActorPid () const |
void | SetPolyPassChk (cBgS_PolyPassChk *p_chk) |
void | SetGrpPassChk (cBgS_GrpPassChk *p_chk) |
cBgS_PolyPassChk * | GetPolyPassChk () const |
cBgS_GrpPassChk * | GetGrpPassChk () const |
void | OffSameActorChk () |
virtual | ~cBgS_Chk () |
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dBgS_Chk () | |
cBgS_PolyPassChk * | GetPolyPassChkInfo () |
cBgS_GrpPassChk * | GetGrpPassChkInfo () |
virtual | ~dBgS_Chk () |
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void | SetObj () |
dBgS_PolyPassChk () | |
virtual | ~dBgS_PolyPassChk () |
bool | ChkArrow () |
bool | ChkBomb () |
bool | ChkBoomerang () |
bool | ChkCam () |
bool | ChkHorse () |
bool | ChkIronBall () |
bool | ChkLink () |
bool | ChkNoHorse () |
bool | ChkObj () |
bool | ChkRope () |
bool | ChkStatue () |
bool | ChkUnderwaterRoof () |
void | ClrBomb () |
void | ClrCam () |
void | ClrIronBall () |
void | ClrLink () |
void | ClrObj () |
void | ClrStatue () |
void | SetArrow () |
void | SetBomb () |
void | SetBoomerang () |
void | SetCam () |
void | SetHorse () |
void | SetIronBall () |
void | SetLink () |
void | SetObj () |
void | SetPassChkInfo (dBgS_PolyPassChk &chk) |
void | SetRope () |
void | SetStatue () |
void | SetUnderwaterRoof () |
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virtual | ~cBgS_PolyPassChk () |
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dBgS_GrpPassChk () | |
virtual | ~dBgS_GrpPassChk () |
void | OnWaterGrp () |
void | OnSpl () |
void | OffWaterGrp () |
void | OnNormalGrp () |
void | OffNormalGrp () |
void | OffFullGrp () |
void | OnAll () |
u32 | MaskNormalGrp () const |
u32 | MaskWaterGrp () const |
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virtual | ~cBgS_GrpPassChk () |
Additional Inherited Members | |
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enum | { FIND = 1 , IN = 2 , MOVE_BG_ONLY = 4 } |
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enum | { NORMAL_GRP = 1 , WATER_GRP , FULL_GRP } |
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cBgS_PolyPassChk * | mPolyPassChk |
cBgS_GrpPassChk * | mGrpPassChk |
fpc_ProcID | mActorPid |
bool | mSameActorChk |
dBgS_WtrChk::dBgS_WtrChk | ( | ) |
d_bg_s_wtr_chk.cpp BG Collision Water Check
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inlinevirtual |