Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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base_process_class Struct Reference

#include <f_pc_base.h>

+ Collaboration diagram for base_process_class:

Public Attributes

int type
 
fpc_ProcID id
 
s16 name
 
s8 unk_0xA
 
u8 pause_flag
 
s8 init_state
 
u8 create_phase
 
s16 profname
 
process_profile_definitionprofile
 
struct create_requestcreate_req
 
layer_management_tag_class layer_tag
 
line_tag line_tag_
 
delete_tag_class delete_tag
 
process_priority_class priority
 
process_method_classmethods
 
voidappend
 
u32 parameters
 
int subtype
 

Member Data Documentation

◆ append

void* base_process_class::append

◆ create_phase

u8 base_process_class::create_phase

◆ create_req

struct create_request* base_process_class::create_req

◆ delete_tag

delete_tag_class base_process_class::delete_tag

◆ id

fpc_ProcID base_process_class::id

◆ init_state

s8 base_process_class::init_state

◆ layer_tag

layer_management_tag_class base_process_class::layer_tag

◆ line_tag_

line_tag base_process_class::line_tag_

◆ methods

process_method_class* base_process_class::methods

◆ name

s16 base_process_class::name

◆ parameters

u32 base_process_class::parameters

◆ pause_flag

u8 base_process_class::pause_flag

◆ priority

process_priority_class base_process_class::priority

◆ profile

process_profile_definition* base_process_class::profile

◆ profname

s16 base_process_class::profname

◆ subtype

int base_process_class::subtype

◆ type

int base_process_class::type

◆ unk_0xA

s8 base_process_class::unk_0xA

The documentation for this struct was generated from the following file: