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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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PLumm. More...
#include <d_a_npc_myna2.h>
Public Member Functions | |
daNpc_myna2_c () | |
~daNpc_myna2_c () | |
void | create () |
void | CreateHeap () |
void | Delete () |
void | Execute () |
void | Draw () |
void | createHeapCallBack (fopAc_ac_c *) |
void | setParam () |
void | main () |
void | setAttnPos () |
void | setExpressionBtp (int) |
bool | setMotionAnm (int, f32) |
void | setMotion (int, f32, int) |
bool | drawDbgInfo () |
void | drawOtherMdls () |
void | getTypeFromParam () |
void | isDelete () |
void | reset () |
void | playMotion () |
void | chkAction (int(daNpc_myna2_c::*)(void *)) |
void | setAction (int(daNpc_myna2_c::*)(void *)) |
void | selectAction () |
void | doNormalAction (int) |
void | doEvent () |
void | setLookMode (int) |
void | wait (void *) |
void | waitHovering (void *) |
void | waitFailure (void *) |
void | waitGoal (void *) |
void | talk (void *) |
void | test (void *) |
void | ECut_firstTalk (int) |
void | ECut_gameFailure (int) |
void | ECut_gameGoal (int) |
void | ECut_gameGoalSuccess (int) |
void | calcHovering (int, int) |
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fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Static Public Attributes | |
static void * | mEvtCutNameList [5] |
static u8 | mEvtCutList [60] |
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static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0xe34 - 0x568] |
PLumm.
daNpc_myna2_c::daNpc_myna2_c | ( | ) |
daNpc_myna2_c::~daNpc_myna2_c | ( | ) |
void daNpc_myna2_c::calcHovering | ( | int | param_0, |
int | param_1 ) |
void daNpc_myna2_c::chkAction | ( | int(daNpc_myna2_c::* | param_0 )(void *) | ) |
void daNpc_myna2_c::create | ( | ) |
void daNpc_myna2_c::CreateHeap | ( | ) |
void daNpc_myna2_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daNpc_myna2_c::Delete | ( | ) |
void daNpc_myna2_c::doEvent | ( | ) |
void daNpc_myna2_c::doNormalAction | ( | int | param_0 | ) |
void daNpc_myna2_c::Draw | ( | ) |
bool daNpc_myna2_c::drawDbgInfo | ( | ) |
void daNpc_myna2_c::drawOtherMdls | ( | ) |
void daNpc_myna2_c::ECut_firstTalk | ( | int | param_0 | ) |
void daNpc_myna2_c::ECut_gameFailure | ( | int | param_0 | ) |
void daNpc_myna2_c::ECut_gameGoal | ( | int | param_0 | ) |
void daNpc_myna2_c::ECut_gameGoalSuccess | ( | int | param_0 | ) |
void daNpc_myna2_c::Execute | ( | ) |
void daNpc_myna2_c::getTypeFromParam | ( | ) |
void daNpc_myna2_c::isDelete | ( | ) |
void daNpc_myna2_c::main | ( | ) |
void daNpc_myna2_c::playMotion | ( | ) |
void daNpc_myna2_c::reset | ( | ) |
void daNpc_myna2_c::selectAction | ( | ) |
void daNpc_myna2_c::setAction | ( | int(daNpc_myna2_c::* | param_0 )(void *) | ) |
void daNpc_myna2_c::setAttnPos | ( | ) |
void daNpc_myna2_c::setExpressionBtp | ( | int | param_0 | ) |
void daNpc_myna2_c::setLookMode | ( | int | param_0 | ) |
void daNpc_myna2_c::setMotion | ( | int | param_0, |
f32 | param_1, | ||
int | param_2 ) |
bool daNpc_myna2_c::setMotionAnm | ( | int | param_0, |
f32 | param_1 ) |
void daNpc_myna2_c::setParam | ( | ) |
void daNpc_myna2_c::talk | ( | void * | param_0 | ) |
void daNpc_myna2_c::test | ( | void * | param_0 | ) |
void daNpc_myna2_c::wait | ( | void * | param_0 | ) |
void daNpc_myna2_c::waitFailure | ( | void * | param_0 | ) |
void daNpc_myna2_c::waitGoal | ( | void * | param_0 | ) |
void daNpc_myna2_c::waitHovering | ( | void * | param_0 | ) |
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