#include <JSGActor.h>
◆ ~TActor()
JStage::TActor::~TActor |
( |
| ) |
|
|
pure virtual |
◆ JSGFGetType()
s32 JStage::TActor::JSGFGetType |
( |
| ) |
const |
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virtual |
◆ JSGGetAnimation()
s32 JStage::TActor::JSGGetAnimation |
( |
| ) |
const |
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virtual |
◆ JSGGetAnimationFrame()
f32 JStage::TActor::JSGGetAnimationFrame |
( |
| ) |
const |
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virtual |
◆ JSGGetAnimationFrameMax()
f32 JStage::TActor::JSGGetAnimationFrameMax |
( |
| ) |
const |
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virtual |
◆ JSGGetAnimationTransition()
f32 JStage::TActor::JSGGetAnimationTransition |
( |
| ) |
const |
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virtual |
◆ JSGGetRotation()
void JStage::TActor::JSGGetRotation |
( |
Vec * |
| ) |
const |
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virtual |
◆ JSGGetScaling()
void JStage::TActor::JSGGetScaling |
( |
Vec * |
| ) |
const |
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virtual |
◆ JSGGetShape()
s32 JStage::TActor::JSGGetShape |
( |
| ) |
const |
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virtual |
◆ JSGGetTextureAnimation()
s32 JStage::TActor::JSGGetTextureAnimation |
( |
| ) |
const |
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virtual |
◆ JSGGetTextureAnimationFrame()
f32 JStage::TActor::JSGGetTextureAnimationFrame |
( |
| ) |
const |
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virtual |
◆ JSGGetTextureAnimationFrameMax()
f32 JStage::TActor::JSGGetTextureAnimationFrameMax |
( |
| ) |
const |
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virtual |
◆ JSGGetTranslation()
void JStage::TActor::JSGGetTranslation |
( |
Vec * |
| ) |
const |
|
virtual |
◆ JSGSetAnimation()
void JStage::TActor::JSGSetAnimation |
( |
u32 |
| ) |
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virtual |
◆ JSGSetAnimationFrame()
void JStage::TActor::JSGSetAnimationFrame |
( |
f32 |
| ) |
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virtual |
◆ JSGSetAnimationTransition()
void JStage::TActor::JSGSetAnimationTransition |
( |
f32 |
| ) |
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virtual |
◆ JSGSetRotation()
◆ JSGSetScaling()
◆ JSGSetShape()
void JStage::TActor::JSGSetShape |
( |
u32 |
| ) |
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|
virtual |
◆ JSGSetTextureAnimation()
void JStage::TActor::JSGSetTextureAnimation |
( |
u32 |
| ) |
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virtual |
◆ JSGSetTextureAnimationFrame()
void JStage::TActor::JSGSetTextureAnimationFrame |
( |
f32 |
| ) |
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virtual |
◆ JSGSetTranslation()
The documentation for this struct was generated from the following files: