#include <SoundHeap.h>
◆ SoundHeap()
| nw4hbm::snd::SoundHeap::SoundHeap |
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◆ ~SoundHeap()
| virtual nw4hbm::snd::SoundHeap::~SoundHeap |
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virtual |
◆ Alloc() [1/2]
| virtual void * nw4hbm::snd::SoundHeap::Alloc |
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u32 | size | ) |
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virtual |
◆ Alloc() [2/2]
◆ Clear()
| void nw4hbm::snd::SoundHeap::Clear |
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inline |
◆ Create()
| bool nw4hbm::snd::SoundHeap::Create |
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void * | base, |
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u32 | size ) |
◆ Destroy()
| void nw4hbm::snd::SoundHeap::Destroy |
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◆ DisposeCallbackFunc()
| static void nw4hbm::snd::SoundHeap::DisposeCallbackFunc |
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void * | buffer, |
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u32 | size, |
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void * | callbackArg ) |
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staticprivate |
◆ GetCurrentLevel()
| int nw4hbm::snd::SoundHeap::GetCurrentLevel |
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const |
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inline |
◆ GetFreeSize()
| u32 nw4hbm::snd::SoundHeap::GetFreeSize |
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const |
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inline |
◆ IsValid()
| bool nw4hbm::snd::SoundHeap::IsValid |
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inline |
◆ LoadState()
| void nw4hbm::snd::SoundHeap::LoadState |
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int | id | ) |
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◆ SaveState()
| int nw4hbm::snd::SoundHeap::SaveState |
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◆ mFrameHeap
◆ mMutex
| OSMutex nw4hbm::snd::SoundHeap::mMutex |
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mutableprivate |
The documentation for this class was generated from the following file: