|
| | Z2CreatureCitizen () |
| |
| | ~Z2CreatureCitizen () |
| |
| void | init (Vec *animePosPtr, Vec *simplePosPtr, u8 animeHandleNum, u8 simpleHandleNum) |
| |
| virtual void | deleteObject () |
| |
| void | setMdlType (s8, bool, bool) |
| |
| void | playVoice (int) |
| |
| virtual Z2SoundHandlePool * | startCreatureVoice (JAISoundID soundID, s8 reverb) |
| |
| | Z2Creature () |
| |
| | ~Z2Creature () |
| |
| void | init (Vec *animePosPtr, Vec *simplePosPtr, u8 animeHandleNum, u8 simpleHandleNum) |
| |
| void | init (Vec *animePosPtr, Vec *simplePosPtr, Vec *simple2PosPtr, u8 animeHandleNum, u8 simpleHandleNum, u8 simple2HandleNum) |
| |
| void | initAnime (void *animation, bool, f32 startFrame, f32) |
| |
| void | updateAnime (f32, f32) |
| |
| void | stopAnime () |
| |
| virtual void | setSoundStarter (Z2SoundStarter *soundStarter) |
| |
| virtual void | framework (u32 mapinfo, s8 reverb) |
| |
| virtual Z2SoundHandlePool * | startCreatureSound (JAISoundID soundID, u32 mapinfo, s8 reverb) |
| |
| virtual Z2SoundHandlePool * | startCreatureSoundLevel (JAISoundID soundID, u32 mapinfo, s8 reverb) |
| |
| virtual Z2SoundHandlePool * | startCreatureVoiceLevel (JAISoundID soundID, s8 reverb) |
| |
| virtual Z2SoundHandlePool * | startCreatureExtraSound (JAISoundID soundID, u32 mapinfo, s8 reverb) |
| |
| virtual Z2SoundHandlePool * | startCreatureExtraSoundLevel (JAISoundID soundID, u32 mapinfo, s8 reverb) |
| |
| virtual Z2SoundHandlePool * | startCollisionSE (u32 hitID, u32 mapinfo) |
| |
| Vec * | getCurrentPos () const |
| |
| | JSULink (Z2CreatureCitizen *object) |
| |
| Z2CreatureCitizen * | getObject () const |
| |
| JSUList< Z2CreatureCitizen > * | getSupervisor () const |
| |
| JSULink< Z2CreatureCitizen > * | getNext () const |
| |
| JSULink< Z2CreatureCitizen > * | getPrev () const |
| |
| | JSUPtrLink (void *object) |
| |
| | ~JSUPtrLink () |
| |
| void * | getObjectPtr () const |
| |
| JSUPtrList * | getList () const |
| |
| JSUPtrLink * | getNext () const |
| |
| JSUPtrLink * | getPrev () const |
| |