Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpcChPath_c Class Reference

#include <d_a_npc_coach.h>

+ Collaboration diagram for daNpcChPath_c:

Public Member Functions

BOOL setPath (int, int, cXyz &, bool)
 
BOOL isClose ()
 
bool setNextPoint ()
 
BOOL setPrevPoint ()
 
void getTargetPoint (cXyz &param_1)
 
bool isPath ()
 
int getCurrentId ()
 
s8 getArg0 ()
 
s8 getArg1 ()
 
s8 getArg2 ()
 
s8 getArg3 ()
 
s8 checkNearAttackPoint ()
 
bool checkPoint (cXyz *, f32)
 
bool setNextTarget ()
 

Public Attributes

dPathmpPath
 
cXyzfield_0x4
 
f32 field_0x8
 
int mCurrentID
 
int mPntIndex
 

Member Function Documentation

◆ checkNearAttackPoint()

s8 daNpcChPath_c::checkNearAttackPoint ( )
inline

◆ checkPoint()

bool daNpcChPath_c::checkPoint ( cXyz * param_1,
f32 param_2 )
inline

◆ getArg0()

s8 daNpcChPath_c::getArg0 ( )
inline

◆ getArg1()

s8 daNpcChPath_c::getArg1 ( )
inline

◆ getArg2()

s8 daNpcChPath_c::getArg2 ( )
inline

◆ getArg3()

s8 daNpcChPath_c::getArg3 ( )
inline

◆ getCurrentId()

int daNpcChPath_c::getCurrentId ( )
inline

◆ getTargetPoint()

void daNpcChPath_c::getTargetPoint ( cXyz & param_1)
inline

◆ isClose()

BOOL daNpcChPath_c::isClose ( )
inline

◆ isPath()

bool daNpcChPath_c::isPath ( )
inline

◆ setNextPoint()

bool daNpcChPath_c::setNextPoint ( )
inline

◆ setNextTarget()

bool daNpcChPath_c::setNextTarget ( )
inline

◆ setPath()

BOOL daNpcChPath_c::setPath ( int path_index,
int room_no,
cXyz & i_vec,
bool param_4 )
inline

◆ setPrevPoint()

BOOL daNpcChPath_c::setPrevPoint ( )
inline

Member Data Documentation

◆ field_0x4

cXyz* daNpcChPath_c::field_0x4

◆ field_0x8

f32 daNpcChPath_c::field_0x8

◆ mCurrentID

int daNpcChPath_c::mCurrentID

◆ mPntIndex

int daNpcChPath_c::mPntIndex

◆ mpPath

dPath* daNpcChPath_c::mpPath

The documentation for this class was generated from the following files: