Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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SCControl Struct Reference

#include <sc.h>

+ Collaboration diagram for SCControl:

Public Attributes

OSThreadQueue threadQueue
 
NANDFileInfo nandFileInfo
 
NANDCommandBlock nandCommandBlock
 
union { 
 
   u8   nandType 
 
   NANDStatus   nandStatus 
 
u 
 
u8 nandStep
 
u8 nandNeedClose
 
u8 reloadFileCount
 
SCReloadConfFileCallback reloadCallback
 
s32 reloadResult
 
const char * reloadFileName [2]
 
u8reloadBufp [2]
 
u32 reloadSizeExpected [2]
 
u32 reloadedSize [2]
 
SCFlushCallback flushCallback
 
u32 flushResult
 
u32 flushSize
 

Member Data Documentation

◆ flushCallback

SCFlushCallback SCControl::flushCallback

◆ flushResult

u32 SCControl::flushResult

◆ flushSize

u32 SCControl::flushSize

◆ nandCommandBlock

NANDCommandBlock SCControl::nandCommandBlock

◆ nandFileInfo

NANDFileInfo SCControl::nandFileInfo

◆ nandNeedClose

u8 SCControl::nandNeedClose

◆ nandStatus

NANDStatus SCControl::nandStatus

◆ nandStep

u8 SCControl::nandStep

◆ nandType

u8 SCControl::nandType

◆ reloadBufp

u8* SCControl::reloadBufp[2]

◆ reloadCallback

SCReloadConfFileCallback SCControl::reloadCallback

◆ reloadedSize

u32 SCControl::reloadedSize[2]

◆ reloadFileCount

u8 SCControl::reloadFileCount

◆ reloadFileName

const char* SCControl::reloadFileName[2]

◆ reloadResult

s32 SCControl::reloadResult

◆ reloadSizeExpected

u32 SCControl::reloadSizeExpected[2]

◆ threadQueue

OSThreadQueue SCControl::threadQueue

◆ [union]

union { ... } SCControl::u

The documentation for this struct was generated from the following file: