Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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_GXLightObj Struct Reference

#include <GXStruct.h>

+ Collaboration diagram for _GXLightObj:

Public Attributes

u8 field_0x0 [0xc]
 
GXColor color
 
f32 a0
 
f32 a1
 
f32 a2
 
f32 k0
 
f32 k1
 
f32 k2
 
f32 posX
 
f32 posY
 
f32 posZ
 
f32 dirX
 
f32 dirY
 
f32 dirZ
 

Member Data Documentation

◆ a0

f32 _GXLightObj::a0

◆ a1

f32 _GXLightObj::a1

◆ a2

f32 _GXLightObj::a2

◆ color

GXColor _GXLightObj::color

◆ dirX

f32 _GXLightObj::dirX

◆ dirY

f32 _GXLightObj::dirY

◆ dirZ

f32 _GXLightObj::dirZ

◆ field_0x0

u8 _GXLightObj::field_0x0[0xc]

◆ k0

f32 _GXLightObj::k0

◆ k1

f32 _GXLightObj::k1

◆ k2

f32 _GXLightObj::k2

◆ posX

f32 _GXLightObj::posX

◆ posY

f32 _GXLightObj::posY

◆ posZ

f32 _GXLightObj::posZ

The documentation for this struct was generated from the following file: