Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <GXStruct.h>
Public Attributes | |
u8 | field_0x0 [0xc] |
GXColor | color |
f32 | a0 |
f32 | a1 |
f32 | a2 |
f32 | k0 |
f32 | k1 |
f32 | k2 |
f32 | posX |
f32 | posY |
f32 | posZ |
f32 | dirX |
f32 | dirY |
f32 | dirZ |
f32 _GXLightObj::a0 |
f32 _GXLightObj::a1 |
f32 _GXLightObj::a2 |
GXColor _GXLightObj::color |
f32 _GXLightObj::dirX |
f32 _GXLightObj::dirY |
f32 _GXLightObj::dirZ |
u8 _GXLightObj::field_0x0[0xc] |
f32 _GXLightObj::k0 |
f32 _GXLightObj::k1 |
f32 _GXLightObj::k2 |
f32 _GXLightObj::posX |
f32 _GXLightObj::posY |
f32 _GXLightObj::posZ |