#include <d_a_alink.h>
◆ mBlurAlpha
| s16 daAlinkHIO_cut_c1::mBlurAlpha |
◆ mComboDuration
| s16 daAlinkHIO_cut_c1::mComboDuration |
◆ mDashBlurAlpha
| s16 daAlinkHIO_cut_c1::mDashBlurAlpha |
◆ mEquipAnm
◆ mFastUnequipAnmSpeed
| f32 daAlinkHIO_cut_c1::mFastUnequipAnmSpeed |
◆ mFlourishAnmSpeed
| f32 daAlinkHIO_cut_c1::mFlourishAnmSpeed |
◆ mFlourishControlStartFrame
| f32 daAlinkHIO_cut_c1::mFlourishControlStartFrame |
◆ mFlourishEndAnmSpeed
| f32 daAlinkHIO_cut_c1::mFlourishEndAnmSpeed |
◆ mFlourishTime
| s16 daAlinkHIO_cut_c1::mFlourishTime |
◆ mForceHitCombo
| bool daAlinkHIO_cut_c1::mForceHitCombo |
◆ mNormalSwingDuration
| s16 daAlinkHIO_cut_c1::mNormalSwingDuration |
◆ mRecoilAnm
◆ mRecoilDeceleration
| f32 daAlinkHIO_cut_c1::mRecoilDeceleration |
◆ mRecoilSpeed
| f32 daAlinkHIO_cut_c1::mRecoilSpeed |
◆ mRunCutLength
| f32 daAlinkHIO_cut_c1::mRunCutLength |
◆ mRunCutRadius
| f32 daAlinkHIO_cut_c1::mRunCutRadius |
◆ mSpinSlashWait
| s16 daAlinkHIO_cut_c1::mSpinSlashWait |
◆ mStabAnm
◆ mSwordLength
| f32 daAlinkHIO_cut_c1::mSwordLength |
◆ mSwordLengthHorseback
| f32 daAlinkHIO_cut_c1::mSwordLengthHorseback |
◆ mSwordLengthHorsebackFight
| f32 daAlinkHIO_cut_c1::mSwordLengthHorsebackFight |
◆ mSwordRadius
| f32 daAlinkHIO_cut_c1::mSwordRadius |
◆ mSwordRadiusHorseback
| f32 daAlinkHIO_cut_c1::mSwordRadiusHorseback |
◆ mSwordRadiusHorsebackFight
| f32 daAlinkHIO_cut_c1::mSwordRadiusHorsebackFight |
◆ mUnequipAnm
◆ mUnkBodyDownwards
| s16 daAlinkHIO_cut_c1::mUnkBodyDownwards |
◆ mUnkBodyUpwards
| s16 daAlinkHIO_cut_c1::mUnkBodyUpwards |
◆ mUnkTime
| s16 daAlinkHIO_cut_c1::mUnkTime |
The documentation for this class was generated from the following file: