Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <JAUSeqDataBlockMgr.h>
bool JAUSeqDataBlocks::append | ( | JSULink< JAUSeqDataBlock > * | param_0 | ) |
u8 * JAUSeqDataBlocks::getSeqData | ( | JAISoundID | param_0 | ) |
bool JAUSeqDataBlocks::hasFailedBlock | ( | JAISoundID | param_0 | ) |
bool JAUSeqDataBlocks::remove | ( | JSULink< JAUSeqDataBlock > * | param_0 | ) |
JSULink< JAUSeqDataBlock > * JAUSeqDataBlocks::seekFreeBlock | ( | u32 | size | ) |