Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dSv_player_status_b_c Class Reference

#include <d_save.h>

Public Member Functions

void init ()
 
void onDarkClearLV (int i_no)
 
BOOL isDarkClearLV (int i_no) const
 
void onTransformLV (int i_no)
 
BOOL isTransformLV (int i_no) const
 
void setDateIpl (s64 i_time)
 
u16 getDate () const
 
f32 getTime () const
 
void setDate (u16 i_date)
 
void setTime (f32 i_time)
 
OSTime getDateIpl () const
 

Private Attributes

OSTime mDateIpl
 
u8 mTransformLevelFlag
 
u8 mDarkClearLevelFlag
 
u8 unk10
 
u8 unk11
 
f32 mTime
 
u16 mDate
 
u8 unk18 [3]
 

Member Function Documentation

◆ getDate()

u16 dSv_player_status_b_c::getDate ( ) const
inline

◆ getDateIpl()

OSTime dSv_player_status_b_c::getDateIpl ( ) const
inline

◆ getTime()

f32 dSv_player_status_b_c::getTime ( ) const
inline

◆ init()

void dSv_player_status_b_c::init ( )

◆ isDarkClearLV()

BOOL dSv_player_status_b_c::isDarkClearLV ( int  i_no) const

◆ isTransformLV()

BOOL dSv_player_status_b_c::isTransformLV ( int  i_no) const

◆ onDarkClearLV()

void dSv_player_status_b_c::onDarkClearLV ( int  i_no)

◆ onTransformLV()

void dSv_player_status_b_c::onTransformLV ( int  i_no)

◆ setDate()

void dSv_player_status_b_c::setDate ( u16  i_date)
inline

◆ setDateIpl()

void dSv_player_status_b_c::setDateIpl ( s64  i_time)
inline

◆ setTime()

void dSv_player_status_b_c::setTime ( f32  i_time)
inline

Member Data Documentation

◆ mDarkClearLevelFlag

u8 dSv_player_status_b_c::mDarkClearLevelFlag
private

◆ mDate

u16 dSv_player_status_b_c::mDate
private

◆ mDateIpl

OSTime dSv_player_status_b_c::mDateIpl
private

◆ mTime

f32 dSv_player_status_b_c::mTime
private

◆ mTransformLevelFlag

u8 dSv_player_status_b_c::mTransformLevelFlag
private

◆ unk10

u8 dSv_player_status_b_c::unk10
private

◆ unk11

u8 dSv_player_status_b_c::unk11
private

◆ unk18

u8 dSv_player_status_b_c::unk18[3]
private

The documentation for this class was generated from the following files: