Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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J3DAnmVisibilityFull Class Reference

#include <J3DAnimation.h>

+ Inheritance diagram for J3DAnmVisibilityFull:
+ Collaboration diagram for J3DAnmVisibilityFull:

Public Member Functions

 J3DAnmVisibilityFull ()
 
virtual ~J3DAnmVisibilityFull ()
 
virtual s32 getKind () const
 
- Public Member Functions inherited from J3DAnmBase
 J3DAnmBase ()
 
 J3DAnmBase (s16 i_frameMax)
 
virtual ~J3DAnmBase ()
 
u8 getAttribute () const
 
s16 getFrameMax () const
 
f32 getFrame () const
 
void setFrame (f32 frame)
 

Public Attributes

u16 mUpdateMaterialNum
 
u16 field_0xe
 
J3DAnmVisibilityFullTablemAnmTable
 
u8mVisibility
 
- Public Attributes inherited from J3DAnmBase
u8 mAttribute
 
u8 field_0x5
 
s16 mFrameMax
 
f32 mFrame
 

Constructor & Destructor Documentation

◆ J3DAnmVisibilityFull()

J3DAnmVisibilityFull::J3DAnmVisibilityFull ( )
inline

◆ ~J3DAnmVisibilityFull()

virtual J3DAnmVisibilityFull::~J3DAnmVisibilityFull ( )
inlinevirtual

Member Function Documentation

◆ getKind()

virtual s32 J3DAnmVisibilityFull::getKind ( ) const
inlinevirtual

Implements J3DAnmBase.

Member Data Documentation

◆ field_0xe

u16 J3DAnmVisibilityFull::field_0xe

◆ mAnmTable

J3DAnmVisibilityFullTable* J3DAnmVisibilityFull::mAnmTable

◆ mUpdateMaterialNum

u16 J3DAnmVisibilityFull::mUpdateMaterialNum

◆ mVisibility

u8* J3DAnmVisibilityFull::mVisibility

The documentation for this class was generated from the following file: