Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daAlinkHIO_wlAtLock_c1 Class Reference

#include <d_a_alink.h>

+ Collaboration diagram for daAlinkHIO_wlAtLock_c1:

Public Attributes

daAlinkHIO_anm_c mFrontLandingAnm
 
daAlinkHIO_anm_c mRearLandingAnm
 
s16 mAutoActivationTime
 
f32 mStartRadius
 
f32 mMaxRadius
 
f32 mRadiusAcceleration
 
f32 mAttackSpeed
 
f32 mAttackRadiusOffset
 
f32 mAttackRadius
 
f32 mAttackHeight
 
f32 mGravity
 
f32 mMaxJumpHeight
 
f32 mMaxJumpDistance
 

Member Data Documentation

◆ mAttackHeight

f32 daAlinkHIO_wlAtLock_c1::mAttackHeight

◆ mAttackRadius

f32 daAlinkHIO_wlAtLock_c1::mAttackRadius

◆ mAttackRadiusOffset

f32 daAlinkHIO_wlAtLock_c1::mAttackRadiusOffset

◆ mAttackSpeed

f32 daAlinkHIO_wlAtLock_c1::mAttackSpeed

◆ mAutoActivationTime

s16 daAlinkHIO_wlAtLock_c1::mAutoActivationTime

◆ mFrontLandingAnm

daAlinkHIO_anm_c daAlinkHIO_wlAtLock_c1::mFrontLandingAnm

◆ mGravity

f32 daAlinkHIO_wlAtLock_c1::mGravity

◆ mMaxJumpDistance

f32 daAlinkHIO_wlAtLock_c1::mMaxJumpDistance

◆ mMaxJumpHeight

f32 daAlinkHIO_wlAtLock_c1::mMaxJumpHeight

◆ mMaxRadius

f32 daAlinkHIO_wlAtLock_c1::mMaxRadius

◆ mRadiusAcceleration

f32 daAlinkHIO_wlAtLock_c1::mRadiusAcceleration

◆ mRearLandingAnm

daAlinkHIO_anm_c daAlinkHIO_wlAtLock_c1::mRearLandingAnm

◆ mStartRadius

f32 daAlinkHIO_wlAtLock_c1::mStartRadius

The documentation for this class was generated from the following file: