Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Hawk Grass. More...
#include <d_a_obj_yobikusa.h>
Classes | |
struct | actionFuncEntry |
struct | attributes |
Public Types | |
enum | Mode_e { MODE_SWING_WIND , MODE_PUSH_DOWN , MODE_PICK_LEAF } |
enum | CallType_e { CALL_TYPE_FLY , CALL_TYPE_HORSE } |
typedef void(daObjYobikusa_c::* | actionFunc) () |
Public Member Functions | |
void | setAction (daObjYobikusa_c::Mode_e) |
void | callInit () |
void | callExecute () |
void | initSwingWind () |
void | executeSwingWind () |
void | initPushDown () |
void | executePushDown () |
void | initPickLeaf () |
void | executePickLeaf () |
void | create_init () |
void | initBaseMtx () |
void | getJointAngle (csXyz *, int) |
f32 | getJointScale (int) |
void | initCcCylinder () |
void | setCcCylinder () |
bool | toPickLeaf () |
bool | setNewLeaf () |
int | execute () |
int | createHeap () |
int | draw () |
cPhs__Step | create () |
~daObjYobikusa_c () | |
const attributes * | attr () const |
int | getType () |
u8 | getPathID () |
bool | isPlayerCorrect () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Static Public Attributes | |
static attributes const | M_attr |
static actionFuncEntry | ActionTable [3] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Hawk Grass.
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void daObjYobikusa_c::callExecute | ( | ) |
void daObjYobikusa_c::callInit | ( | ) |
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void daObjYobikusa_c::create_init | ( | ) |
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int daObjYobikusa_c::execute | ( | ) |
void daObjYobikusa_c::executePickLeaf | ( | ) |
void daObjYobikusa_c::executePushDown | ( | ) |
void daObjYobikusa_c::executeSwingWind | ( | ) |
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void daObjYobikusa_c::initBaseMtx | ( | ) |
void daObjYobikusa_c::initCcCylinder | ( | ) |
void daObjYobikusa_c::initPickLeaf | ( | ) |
void daObjYobikusa_c::initPushDown | ( | ) |
void daObjYobikusa_c::initSwingWind | ( | ) |
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void daObjYobikusa_c::setAction | ( | daObjYobikusa_c::Mode_e | i_mode | ) |
void daObjYobikusa_c::setCcCylinder | ( | ) |
bool daObjYobikusa_c::setNewLeaf | ( | ) |
bool daObjYobikusa_c::toPickLeaf | ( | ) |
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