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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_event_data.h>
Inheritance diagram for dEvDtEvent_DBG_c:
Collaboration diagram for dEvDtEvent_DBG_c:Public Member Functions | |
| void | Init () |
Public Member Functions inherited from dEvDtEvent_c | |
| int | finishCheck () |
| int | forceFinish () |
| void | specialStaffProc (dEvDtStaff_c *p_staff) |
| int | getNStaff () |
| int | getStaff (int idx) |
| char * | getName () |
| int | getPriority () |
Additional Inherited Members | |
Public Attributes inherited from dEvDtEvent_c | |
| char | mName [32] |
| u32 | mIndex |
| int | field_0x24 |
| int | mPriority |
| int | mStaff [20] |
| int | mNStaff |
| int | field_0x80 |
| int | field_0x84 |
| int | mFlags [3] |
| bool | mPlaySound |
| s16 | field_0x96 |
| f32 | field_0x98 |
| f32 | field_0x9c |
| f32 | field_0xa0 |
| int | mEventState |
| int | field_0xa8 |
| u8 | field_0xac [4] |
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inline |