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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Hylian Passerby. More...
#include <d_a_npc_passer.h>
Inheritance diagram for daNpcPasser_c:
Collaboration diagram for daNpcPasser_c:Public Types | |
| enum | Mode_e { MODE_0 , MODE_1 , MODE_2 , MODE_3 , MODE_4 , MODE_MAX_e } |
| typedef void(daNpcPasser_c::*) | actionFunc() |
| typedef BOOL(daNpcPasser_c::*) | seqFunc(void *) |
Private Attributes | |
| J3DModel * | mpModel |
| PathTrace_c | m_path |
| daNpcPasser_c::actionFunc * | mAction |
| int | mActionIdx |
| int | mPrevActionIdx |
| int | m_objNum |
| int | arg0 |
| int | m_dayOfWeek |
| int | m_endTime |
| f32 | field_0xb10 |
| f32 | field_0xb14 |
| f32 | mPosY |
| u32 | field_0xb1c |
| s16 | mTargetAngleY |
| u8 | field_0xb22 |
| u8 | field_0xb23 |
| u8 | mPathMode |
| u8 | field_0xb25 |
Hylian Passerby.
| void(daNpcPasser_c::*) daNpcPasser_c::actionFunc() |
| BOOL(daNpcPasser_c::*) daNpcPasser_c::seqFunc(void *) |
| daNpcPasser_c::~daNpcPasser_c | ( | ) |
| int daNpcPasser_c::browsea | ( | void * | param_1 | ) |
| int daNpcPasser_c::browseb | ( | void * | param_1 | ) |
| void daNpcPasser_c::callExecute | ( | ) |
| void daNpcPasser_c::callInit | ( | ) |
| cPhs__Step daNpcPasser_c::create | ( | ) |
| void daNpcPasser_c::create_init | ( | ) |
| int daNpcPasser_c::createHeap | ( | ) |
| int daNpcPasser_c::draw | ( | ) |
| int daNpcPasser_c::execute | ( | ) |
| void daNpcPasser_c::executeEscape | ( | ) |
| void daNpcPasser_c::executeFear | ( | ) |
| void daNpcPasser_c::executeFight | ( | ) |
| void daNpcPasser_c::executePath | ( | ) |
| void daNpcPasser_c::executeRelief | ( | ) |
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| void daNpcPasser_c::initCollision | ( | ) |
| void daNpcPasser_c::initEscape | ( | ) |
| void daNpcPasser_c::initFear | ( | ) |
| void daNpcPasser_c::initFight | ( | ) |
| void daNpcPasser_c::initPath | ( | ) |
| void daNpcPasser_c::initRelief | ( | ) |
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| int daNpcPasser_c::looka | ( | void * | param_1 | ) |
| int daNpcPasser_c::lookb | ( | void * | param_1 | ) |
| void daNpcPasser_c::pathMoveF | ( | ) |
| int daNpcPasser_c::playm | ( | void * | param_1 | ) |
| int daNpcPasser_c::runa | ( | void * | param_1 | ) |
| int daNpcPasser_c::runb | ( | void * | param_1 | ) |
| void daNpcPasser_c::setAction | ( | daNpcPasser_c::Mode_e | i_action | ) |
| void daNpcPasser_c::setAngle | ( | ) |
| void daNpcPasser_c::setBaseMtx | ( | ) |
| void daNpcPasser_c::setCollision | ( | ) |
| int daNpcPasser_c::sittalka | ( | void * | param_1 | ) |
| int daNpcPasser_c::sittalkab | ( | void * | param_1 | ) |
| int daNpcPasser_c::sittalkb | ( | void * | param_1 | ) |
| int daNpcPasser_c::sittalkbb | ( | void * | param_1 | ) |
| int daNpcPasser_c::sitwaita | ( | void * | param_1 | ) |
| int daNpcPasser_c::sitwaitb | ( | void * | param_1 | ) |
| int daNpcPasser_c::talka | ( | void * | param_1 | ) |
| int daNpcPasser_c::talkb | ( | void * | param_1 | ) |
| int daNpcPasser_c::talkbwall | ( | void * | param_1 | ) |
| int daNpcPasser_c::talkc | ( | void * | param_1 | ) |
| int daNpcPasser_c::talkwall | ( | void * | param_1 | ) |
| int daNpcPasser_c::turnl | ( | void * | param_1 | ) |
| int daNpcPasser_c::turnr | ( | void * | param_1 | ) |
| BOOL daNpcPasser_c::waita | ( | void * | param_1 | ) |
| int daNpcPasser_c::waitb | ( | void * | param_1 | ) |
| int daNpcPasser_c::waitTime | ( | void * | param_1 | ) |
| int daNpcPasser_c::waitwall | ( | void * | param_1 | ) |
| int daNpcPasser_c::walka | ( | void * | param_1 | ) |
| int daNpcPasser_c::walkb | ( | void * | param_1 | ) |
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