Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Hylian Passerby (Castle Town NPC?) More...
#include <d_a_npc_passer.h>
Classes | |
struct | Mode_e |
Private Attributes | |
u8 | field_0x568 [0xb28 - 0x568] |
Additional Inherited Members | ||
Static Public Member Functions inherited from fopAc_ac_c | ||
static void | setStopStatus (u32 status) | |
Public Attributes inherited from fopAc_ac_c | ||
int | actor_type | |
create_tag_class | actor_tag | |
create_tag_class | draw_tag | |
profile_method_class * | sub_method | |
JKRSolidHeap * | heap | |
dEvt_info_c | eventInfo | |
dKy_tevstr_c | tevStr | |
u16 | setID | |
u8 | group | |
u8 | cullType | |
u8 | demoActorID | |
s8 | subtype | |
u8 | carryType | |
u32 | actor_status | |
u32 | actor_condition | |
fpc_ProcID | parentActorID | |
actor_place | home | |
actor_place | old | |
actor_place | current | |
csXyz | shape_angle | |
cXyz | scale | |
cXyz | speed | |
MtxP | cullMtx | |
union { | ||
cull_box box | ||
cull_sphere sphere | ||
} | cull | |
f32 | cullSizeFar | |
J3DModel * | model | |
dJntCol_c * | jntCol | |
f32 | speedF | |
f32 | gravity | |
f32 | maxFallSpeed | |
cXyz | eyePos | |
actor_attention_types | attention_info | |
s16 | field_0x560 | |
s16 | health | |
u8 | field_0x564 | |
u8 | field_0x565 | |
u8 | field_0x566 | |
s8 | field_0x567 | |
Public Attributes inherited from leafdraw_class | ||
base_process_class | mBase | |
leafdraw_method_class * | mpDrawMtd | |
s8 | mbUnk0 | |
u8 | mbUnk1 | |
draw_priority_class | mDwPi | |
Hylian Passerby (Castle Town NPC?)
daNpcPasser_c::~daNpcPasser_c | ( | ) |
void daNpcPasser_c::callExecute | ( | ) |
void daNpcPasser_c::callInit | ( | ) |
void daNpcPasser_c::create | ( | ) |
void daNpcPasser_c::create_init | ( | ) |
void daNpcPasser_c::createHeap | ( | ) |
void daNpcPasser_c::draw | ( | ) |
void daNpcPasser_c::execute | ( | ) |
void daNpcPasser_c::executeEscape | ( | ) |
void daNpcPasser_c::executeFear | ( | ) |
void daNpcPasser_c::executeFight | ( | ) |
void daNpcPasser_c::executePath | ( | ) |
void daNpcPasser_c::executeRelief | ( | ) |
void daNpcPasser_c::initCollision | ( | ) |
void daNpcPasser_c::initEscape | ( | ) |
void daNpcPasser_c::initFear | ( | ) |
void daNpcPasser_c::initFight | ( | ) |
void daNpcPasser_c::initPath | ( | ) |
void daNpcPasser_c::initRelief | ( | ) |
void daNpcPasser_c::pathMoveF | ( | ) |
void daNpcPasser_c::setAction | ( | daNpcPasser_c::Mode_e | param_0 | ) |
void daNpcPasser_c::setAngle | ( | ) |
void daNpcPasser_c::setBaseMtx | ( | ) |
void daNpcPasser_c::setCollision | ( | ) |
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