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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Hylian Passerby (Castle Town NPC?) More...
#include <d_a_npc_passer.h>
Classes | |
struct | Mode_e |
Public Member Functions | |
~daNpcPasser_c () | |
void | createHeap () |
void | create () |
void | execute () |
void | draw () |
void | setAction (daNpcPasser_c::Mode_e) |
void | callInit () |
void | callExecute () |
void | initPath () |
void | executePath () |
void | initEscape () |
void | executeEscape () |
void | initFear () |
void | executeFear () |
void | initFight () |
void | executeFight () |
void | initRelief () |
void | executeRelief () |
void | create_init () |
void | setAngle () |
void | setSpeed (f32, f32, f32 *, int) |
void | pathMoveF () |
void | setBaseMtx () |
void | initCollision () |
void | setCollision () |
void | waita (void *) |
void | talka (void *) |
void | waitwall (void *) |
void | talkwall (void *) |
void | talkbwall (void *) |
void | talkb (void *) |
void | talkc (void *) |
void | waitb (void *) |
void | sitwaita (void *) |
void | sittalka (void *) |
void | sittalkab (void *) |
void | sitwaitb (void *) |
void | sittalkb (void *) |
void | sittalkbb (void *) |
void | looka (void *) |
void | lookb (void *) |
void | playm (void *) |
void | turnr (void *) |
void | turnl (void *) |
void | walka (void *) |
void | runa (void *) |
void | runb (void *) |
void | walkb (void *) |
void | browsea (void *) |
void | browseb (void *) |
void | waitTime (void *) |
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fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
u8 | field_0x568 [0xb28 - 0x568] |
Hylian Passerby (Castle Town NPC?)
daNpcPasser_c::~daNpcPasser_c | ( | ) |
void daNpcPasser_c::browsea | ( | void * | param_0 | ) |
void daNpcPasser_c::browseb | ( | void * | param_0 | ) |
void daNpcPasser_c::callExecute | ( | ) |
void daNpcPasser_c::callInit | ( | ) |
void daNpcPasser_c::create | ( | ) |
void daNpcPasser_c::create_init | ( | ) |
void daNpcPasser_c::createHeap | ( | ) |
void daNpcPasser_c::draw | ( | ) |
void daNpcPasser_c::execute | ( | ) |
void daNpcPasser_c::executeEscape | ( | ) |
void daNpcPasser_c::executeFear | ( | ) |
void daNpcPasser_c::executeFight | ( | ) |
void daNpcPasser_c::executePath | ( | ) |
void daNpcPasser_c::executeRelief | ( | ) |
void daNpcPasser_c::initCollision | ( | ) |
void daNpcPasser_c::initEscape | ( | ) |
void daNpcPasser_c::initFear | ( | ) |
void daNpcPasser_c::initFight | ( | ) |
void daNpcPasser_c::initPath | ( | ) |
void daNpcPasser_c::initRelief | ( | ) |
void daNpcPasser_c::looka | ( | void * | param_0 | ) |
void daNpcPasser_c::lookb | ( | void * | param_0 | ) |
void daNpcPasser_c::pathMoveF | ( | ) |
void daNpcPasser_c::playm | ( | void * | param_0 | ) |
void daNpcPasser_c::runa | ( | void * | param_0 | ) |
void daNpcPasser_c::runb | ( | void * | param_0 | ) |
void daNpcPasser_c::setAction | ( | daNpcPasser_c::Mode_e | param_0 | ) |
void daNpcPasser_c::setAngle | ( | ) |
void daNpcPasser_c::setBaseMtx | ( | ) |
void daNpcPasser_c::setCollision | ( | ) |
void daNpcPasser_c::sittalka | ( | void * | param_0 | ) |
void daNpcPasser_c::sittalkab | ( | void * | param_0 | ) |
void daNpcPasser_c::sittalkb | ( | void * | param_0 | ) |
void daNpcPasser_c::sittalkbb | ( | void * | param_0 | ) |
void daNpcPasser_c::sitwaita | ( | void * | param_0 | ) |
void daNpcPasser_c::sitwaitb | ( | void * | param_0 | ) |
void daNpcPasser_c::talka | ( | void * | param_0 | ) |
void daNpcPasser_c::talkb | ( | void * | param_0 | ) |
void daNpcPasser_c::talkbwall | ( | void * | param_0 | ) |
void daNpcPasser_c::talkc | ( | void * | param_0 | ) |
void daNpcPasser_c::talkwall | ( | void * | param_0 | ) |
void daNpcPasser_c::turnl | ( | void * | param_0 | ) |
void daNpcPasser_c::turnr | ( | void * | param_0 | ) |
void daNpcPasser_c::waita | ( | void * | param_0 | ) |
void daNpcPasser_c::waitb | ( | void * | param_0 | ) |
void daNpcPasser_c::waitTime | ( | void * | param_0 | ) |
void daNpcPasser_c::waitwall | ( | void * | param_0 | ) |
void daNpcPasser_c::walka | ( | void * | param_0 | ) |
void daNpcPasser_c::walkb | ( | void * | param_0 | ) |
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