Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Hylian Passerby (Castle Town NPC?) More...
#include <d_a_npc_passer.h>
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struct | Mode_e |
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u8 | field_0x568 [0xb28 - 0x568] |
Hylian Passerby (Castle Town NPC?)
daNpcPasser_c::~daNpcPasser_c | ( | ) |
void daNpcPasser_c::callExecute | ( | ) |
void daNpcPasser_c::callInit | ( | ) |
void daNpcPasser_c::create | ( | ) |
void daNpcPasser_c::create_init | ( | ) |
void daNpcPasser_c::createHeap | ( | ) |
void daNpcPasser_c::draw | ( | ) |
void daNpcPasser_c::execute | ( | ) |
void daNpcPasser_c::executeEscape | ( | ) |
void daNpcPasser_c::executeFear | ( | ) |
void daNpcPasser_c::executeFight | ( | ) |
void daNpcPasser_c::executePath | ( | ) |
void daNpcPasser_c::executeRelief | ( | ) |
void daNpcPasser_c::initCollision | ( | ) |
void daNpcPasser_c::initEscape | ( | ) |
void daNpcPasser_c::initFear | ( | ) |
void daNpcPasser_c::initFight | ( | ) |
void daNpcPasser_c::initPath | ( | ) |
void daNpcPasser_c::initRelief | ( | ) |
void daNpcPasser_c::pathMoveF | ( | ) |
void daNpcPasser_c::setAction | ( | daNpcPasser_c::Mode_e | param_0 | ) |
void daNpcPasser_c::setAngle | ( | ) |
void daNpcPasser_c::setBaseMtx | ( | ) |
void daNpcPasser_c::setCollision | ( | ) |
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