Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
daAlinkHIO_cutFnJU_c1 Class Reference

#include <d_a_alink.h>

+ Collaboration diagram for daAlinkHIO_cutFnJU_c1:

Public Attributes

daAlinkHIO_anm_c mCutAnm
 
daAlinkHIO_anm_c mLandAnm
 
s16 mStopTime
 
s16 mComboStopTime
 
f32 mSpeedH
 
f32 mSpeedV
 
f32 mAttackStartFrame
 
f32 mAttackEndFrame
 
f32 mComboCheckFrame
 
f32 mComboStartFrame
 
f32 mFallHeight
 
f32 mFallInterpolation
 
f32 mAttackRadius
 
f32 mAttackOffset
 

Member Data Documentation

◆ mAttackEndFrame

f32 daAlinkHIO_cutFnJU_c1::mAttackEndFrame

◆ mAttackOffset

f32 daAlinkHIO_cutFnJU_c1::mAttackOffset

◆ mAttackRadius

f32 daAlinkHIO_cutFnJU_c1::mAttackRadius

◆ mAttackStartFrame

f32 daAlinkHIO_cutFnJU_c1::mAttackStartFrame

◆ mComboCheckFrame

f32 daAlinkHIO_cutFnJU_c1::mComboCheckFrame

◆ mComboStartFrame

f32 daAlinkHIO_cutFnJU_c1::mComboStartFrame

◆ mComboStopTime

s16 daAlinkHIO_cutFnJU_c1::mComboStopTime

◆ mCutAnm

daAlinkHIO_anm_c daAlinkHIO_cutFnJU_c1::mCutAnm

◆ mFallHeight

f32 daAlinkHIO_cutFnJU_c1::mFallHeight

◆ mFallInterpolation

f32 daAlinkHIO_cutFnJU_c1::mFallInterpolation

◆ mLandAnm

daAlinkHIO_anm_c daAlinkHIO_cutFnJU_c1::mLandAnm

◆ mSpeedH

f32 daAlinkHIO_cutFnJU_c1::mSpeedH

◆ mSpeedV

f32 daAlinkHIO_cutFnJU_c1::mSpeedV

◆ mStopTime

s16 daAlinkHIO_cutFnJU_c1::mStopTime

The documentation for this class was generated from the following file: