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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Snowpeak Ruins Cannonball Transporter. More...
#include <d_a_obj_lv5yiblltray.h>
Public Types | |
enum | daObjYIblltray_MODE { MODE_FRONT_WAIT , MODE_FRONT_RIDE , MODE_INIT_ROT , MODE_SEND_BALL , MODE_BACK_RIDE } |
Public Member Functions | |
int | create1st () |
void | setMtx () |
void | rideActor (fopAc_ac_c *) |
void | sendBall (fpc_ProcID) |
void | onAttention () |
void | offAttention () |
void | initRotTo () |
virtual int | CreateHeap () |
virtual int | Create () |
virtual int | Execute (Mtx **) |
virtual int | Draw () |
virtual int | Delete () |
virtual | ~daObjYIblltray_c () |
int | getType () |
int | getSwNo () |
int | getNoSameRoom () |
cXyz & | getHandlePos () |
void | onHang () |
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dBgS_MoveBgActor () | |
int | MoveBGCreateHeap () |
int | MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx) |
int | MoveBGDelete () |
int | MoveBGExecute () |
int | MoveBGDraw () |
int | MoveBGIsDelete () |
virtual int | IsDelete () |
virtual int | ToFore () |
virtual int | ToBack () |
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fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Additional Inherited Members | |
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static void | setStopStatus (u32 status) |
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static const char * | m_name |
static int | m_dzb_id |
static MoveBGActor_SetFunc | m_set_func |
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static u32 | stopStatus |
Snowpeak Ruins Cannonball Transporter.
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inlinevirtual |
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virtual |
Reimplemented from dBgS_MoveBgActor.
int daObjYIblltray_c::create1st | ( | ) |
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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inline |
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inline |
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inline |
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inline |
void daObjYIblltray_c::initRotTo | ( | ) |
void daObjYIblltray_c::offAttention | ( | ) |
void daObjYIblltray_c::onAttention | ( | ) |
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inline |
void daObjYIblltray_c::rideActor | ( | fopAc_ac_c * | i_actor | ) |
void daObjYIblltray_c::sendBall | ( | fpc_ProcID | i_ID | ) |
void daObjYIblltray_c::setMtx | ( | ) |
Mtx daObjYIblltray_c::field_0x5c0 |
f32 daObjYIblltray_c::field_0x63c |
cXyz daObjYIblltray_c::mBackPos |
fpc_ProcID daObjYIblltray_c::mBallID |
cXyz daObjYIblltray_c::mBasePos |
mDoExt_bckAnm daObjYIblltray_c::mBck |
dCcD_Cyl daObjYIblltray_c::mCcCyl[3] |
dCcD_Stts daObjYIblltray_c::mCcStts |
Mtx daObjYIblltray_c::mHandleMtx |
cXyz daObjYIblltray_c::mHandlePos |
cXyz daObjYIblltray_c::mInBallPos |
u8 daObjYIblltray_c::mIsHang |
int daObjYIblltray_c::mMode |
J3DModel* daObjYIblltray_c::mpHandleModel |
J3DModel* daObjYIblltray_c::mpTrayModel |
s16 daObjYIblltray_c::mRotAmount |
fpc_ProcID daObjYIblltray_c::mTrayID |
Mtx daObjYIblltray_c::mTrayMtx |