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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Snowpeak Ruins Cannonball Transporter. More...
#include <d_a_obj_lv5yiblltray.h>
Inheritance diagram for daObjYIblltray_c:
Collaboration diagram for daObjYIblltray_c:Public Types | |
| enum | daObjYIblltray_MODE { MODE_FRONT_WAIT , MODE_FRONT_RIDE , MODE_INIT_ROT , MODE_SEND_BALL , MODE_BACK_RIDE } |
Public Member Functions | |
| int | create1st () |
| void | setMtx () |
| void | rideActor (fopAc_ac_c *) |
| void | sendBall (fpc_ProcID) |
| void | onAttention () |
| void | offAttention () |
| void | initRotTo () |
| virtual int | CreateHeap () |
| virtual int | Create () |
| virtual int | Execute (Mtx **) |
| virtual int | Draw () |
| virtual int | Delete () |
| virtual | ~daObjYIblltray_c () |
| int | getType () |
| int | getSwNo () |
| int | getNoSameRoom () |
| cXyz & | getHandlePos () |
| void | onHang () |
Public Member Functions inherited from dBgS_MoveBgActor | |
| dBgS_MoveBgActor () | |
| int | MoveBGCreateHeap () |
| int | MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx) |
| int | MoveBGDelete () |
| int | MoveBGExecute () |
| int | MoveBGDraw () |
| int | MoveBGIsDelete () |
| virtual int | IsDelete () |
| virtual int | ToFore () |
| virtual int | ToBack () |
Public Member Functions inherited from fopAc_ac_c | |
| fopAc_ac_c () | |
| ~fopAc_ac_c () | |
Additional Inherited Members | |
Static Public Member Functions inherited from fopAc_ac_c | |
| static void | setStopStatus (u32 status) |
Static Public Attributes inherited from dBgS_MoveBgActor | |
| static const char * | m_name |
| static int | m_dzb_id |
| static MoveBGActor_SetFunc | m_set_func |
Static Public Attributes inherited from fopAc_ac_c | |
| static u32 | stopStatus |
Snowpeak Ruins Cannonball Transporter.
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inlinevirtual |
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virtual |
Reimplemented from dBgS_MoveBgActor.
| int daObjYIblltray_c::create1st | ( | ) |
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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inline |
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inline |
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inline |
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inline |
| void daObjYIblltray_c::initRotTo | ( | ) |
| void daObjYIblltray_c::offAttention | ( | ) |
| void daObjYIblltray_c::onAttention | ( | ) |
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inline |
| void daObjYIblltray_c::rideActor | ( | fopAc_ac_c * | i_actor | ) |
| void daObjYIblltray_c::sendBall | ( | fpc_ProcID | i_ID | ) |
| void daObjYIblltray_c::setMtx | ( | ) |
| Mtx daObjYIblltray_c::field_0x5c0 |
| f32 daObjYIblltray_c::field_0x63c |
| cXyz daObjYIblltray_c::mBackPos |
| fpc_ProcID daObjYIblltray_c::mBallID |
| cXyz daObjYIblltray_c::mBasePos |
| mDoExt_bckAnm daObjYIblltray_c::mBck |
| dCcD_Cyl daObjYIblltray_c::mCcCyl[3] |
| dCcD_Stts daObjYIblltray_c::mCcStts |
| Mtx daObjYIblltray_c::mHandleMtx |
| cXyz daObjYIblltray_c::mHandlePos |
| cXyz daObjYIblltray_c::mInBallPos |
| u8 daObjYIblltray_c::mIsHang |
| int daObjYIblltray_c::mMode |
| J3DModel* daObjYIblltray_c::mpHandleModel |
| J3DModel* daObjYIblltray_c::mpTrayModel |
| s16 daObjYIblltray_c::mRotAmount |
| fpc_ProcID daObjYIblltray_c::mTrayID |
| Mtx daObjYIblltray_c::mTrayMtx |