Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_cc_mass_s.h>
Public Member Functions | |
dCcMassS_Obj () | |
virtual | ~dCcMassS_Obj () |
void | Set (cCcD_Obj *p_obj, u8 priority, dCcMassS_ObjCallback callback) |
void | Clear () |
cCcD_Obj * | GetObj () |
u8 | GetPriority () const |
dCcMassS_ObjCallback | GetCallback () const |
cCcD_DivideInfo & | GetDivideInfo () |
Private Attributes | |
cCcD_Obj * | mpObj |
u8 | mPriority |
dCcMassS_ObjCallback | mpCallback |
cCcD_DivideInfo | mDivideInfo |
dCcMassS_Obj::dCcMassS_Obj | ( | ) |
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inlinevirtual |
void dCcMassS_Obj::Clear | ( | ) |
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inline |
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inline |
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inline |
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inline |
void dCcMassS_Obj::Set | ( | cCcD_Obj * | p_obj, |
u8 | priority, | ||
dCcMassS_ObjCallback | callback | ||
) |
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private |
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private |
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private |
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private |