Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCcMassS_Obj Class Reference

#include <d_cc_mass_s.h>

+ Collaboration diagram for dCcMassS_Obj:

Public Member Functions

 dCcMassS_Obj ()
 
virtual ~dCcMassS_Obj ()
 
void Set (cCcD_Obj *p_obj, u8 priority, dCcMassS_ObjCallback callback)
 
void Clear ()
 
cCcD_ObjGetObj ()
 
u8 GetPriority () const
 
dCcMassS_ObjCallback GetCallback () const
 
cCcD_DivideInfoGetDivideInfo ()
 

Private Attributes

cCcD_ObjmpObj
 
u8 mPriority
 
dCcMassS_ObjCallback mpCallback
 
cCcD_DivideInfo mDivideInfo
 

Constructor & Destructor Documentation

◆ dCcMassS_Obj()

dCcMassS_Obj::dCcMassS_Obj ( )

◆ ~dCcMassS_Obj()

virtual dCcMassS_Obj::~dCcMassS_Obj ( )
inlinevirtual

Member Function Documentation

◆ Clear()

void dCcMassS_Obj::Clear ( )

◆ GetCallback()

dCcMassS_ObjCallback dCcMassS_Obj::GetCallback ( ) const
inline

◆ GetDivideInfo()

cCcD_DivideInfo & dCcMassS_Obj::GetDivideInfo ( )
inline

◆ GetObj()

cCcD_Obj * dCcMassS_Obj::GetObj ( )
inline

◆ GetPriority()

u8 dCcMassS_Obj::GetPriority ( ) const
inline

◆ Set()

void dCcMassS_Obj::Set ( cCcD_Obj p_obj,
u8  priority,
dCcMassS_ObjCallback  callback 
)

Member Data Documentation

◆ mDivideInfo

cCcD_DivideInfo dCcMassS_Obj::mDivideInfo
private

◆ mpCallback

dCcMassS_ObjCallback dCcMassS_Obj::mpCallback
private

◆ mpObj

cCcD_Obj* dCcMassS_Obj::mpObj
private

◆ mPriority

u8 dCcMassS_Obj::mPriority
private

The documentation for this class was generated from the following files: