Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <vector.h>
Classes | |
struct | TDestructed_deallocate_ |
Public Member Functions | |
TVector (Allocator const ¶m_0) | |
~TVector () | |
T * | insert (T *pos, const T &val) |
void | insert (T *pos, u32 count, const T &val) |
T * | Insert_raw (T *pos, u32 count) |
T * | begin () |
T * | end () |
u32 | size () |
u32 | capacity () |
u32 | GetSize_extend_ (u32 count) |
void | DestroyElement_ (T *start, T *end) |
void | DestroyElement_all_ () |
T * | erase (T *start, T *end) |
void | clear () |
TVector (Allocator< T > alloc) | |
u32 | size () const |
void **const | begin () const |
void **const | end () const |
void ** | begin () |
void ** | end () |
Public Attributes | |
Allocator | field_0x0 |
T * | pBegin_ |
T * | pEnd_ |
u32 | mCapacity |
extendFunc | pfnExtend_ |
void ** | _0 |
void ** | pBegin_ |
void ** | pEnd_ |
u32 | _c |
vector::ExtendFunc | extend |
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void** JGadget::TVector< T, Allocator >::_0 |
u32 JGadget::TVector< T, Allocator >::_c |
vector::ExtendFunc JGadget::TVector< T, Allocator >::extend |
Allocator JGadget::TVector< T, Allocator >::field_0x0 |
u32 JGadget::TVector< T, Allocator >::mCapacity |
void** JGadget::TVector< T, Allocator >::pBegin_ |
T* JGadget::TVector< T, Allocator >::pBegin_ |
void** JGadget::TVector< T, Allocator >::pEnd_ |
T* JGadget::TVector< T, Allocator >::pEnd_ |
extendFunc JGadget::TVector< T, Allocator >::pfnExtend_ |